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360 Skydome Object (1.0)
Filename: flattenedskydomering.zip


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31.92 KB
1.0
mswf
http://www.gametoast.com/fo...
220
03-09-2010
Modding experience
Utilities > Source Files and Packs


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360 Skydome Object (1.0) - File Description  


Description:
Quote:
This is a simple assets. It's a skydome geometry model, which can be used to make it appear like anything you want to make is on the horizon. Could be used to ad something that's supposed to be very far away, could be used to make the boundaries of the physical land in SWBFII be less clear. Just about everything you want. Further specifications are in the readme.

This is a model by mswf. It appears to be a model for a skydome. I'm not really sure what the usage of it would be as I'm not a mapper, but at any rate, if you've been looking for something like this for your maps, look no further!

Please note that this file is useful only to modders and you should only download it if you know how to use it. Thanks!

-Jedikiller



360 Skydome Object (1.0) - File Download Options  

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360 Skydome Object (1.0) - Readme  
Readme File:
This is simple asset I made for Darth_Spiderpig.
It's a skydome object that will go all around the map. (360 degrees). Exactly half of the model is above ground level and the other half is under ground level. I made it like this because this is originally supposed to be in a space map. In ground maps, the lower part of the skin can also be given the same texture as the ground texture, which can help avoid the problem of the skyobject being too obvious.
The model has exactly 48 faces and I spend a lot of time making sure all of the sides in this model are flat. Because of this, the texture will not appear stretched ingame, unlike the stock counterpart of this mesh, which has rounded top and bottom parts.
Dimensions of the skin included is 4096 (width) by 512 (height) pixels. You can always scale it down to 2048 by 256 if you want to, but with the bigger resolution, you'll get a cleaner result.

I hope people can make good use of this assets. Use your imagination to think what you can do with this.



Included in this zip are:
-the skydome object called "asteroid_ring.msh"
-a mesh option file called "asteroid_ring.msh.option"
-a blank black .tga called "asteroid_ring.tga"
-the UV layout .tga called "asteroid_ring_uvlayout.tga"

Extra notes:
-Remember to load the .msh correctly in your map's .sky file. (look at the default maps for reference) Coordinates, rotations and scaling should all be at zero.
-This model has been hex-edited for transparancy (thanks to Maveritchell for his small tutorial on how to do this), so you can make parts transparant by adding an alpha-channel into your skin. If you don't know how to do this, search on gametoast how to do this; don't ask about it in the release thread because this procedure is explained in more than one tutorial.
-Because the UV's has some small intervalls, I've also included an UV layout of the this model.



Credits:
Blender people - for creating the awesome application that is blender
Blender "noob to pro" people - for creating a great open source book
Tipam - his .msh viewer through which I exported this model
Mswf (me) - creating the model
(if you use this asset, you can just credit me)


360 Skydome Object (1.0) - User Comments  
The following comments are owned by the user that posted them. Star Wars Battlefront Files is not responsible for their content.

Total comments: 6 | Last comment: 12-27-2010 at 09:19

 #1 - Explanation - 03-10-2010 at 01:17
mswf
From: (twello)
Joined: October 21st, 2007
Posts: 50
First of all, thank you for uploading this Jedikiller.
This model works the same way as the planets do in space maps. It'll always appear to be in the same distance. There was a model, similar like this one, in the mod tool assets, but that one was for Rhen Var and is supposed to be used for snowy boundaries. If you'd want to make it appear like a city is in the distance, you couldn't use that existing asset since the texture would stretch horribly AND repeat itself over and over.
This model uses a non repeating texture, so a much more realistic effect can be achieved.
I hope I explained it enough now smile

 #2 - 03-10-2010 at 22:39
Darth_Spiderpig
From: (Salzburg)
Joined: January 15th, 2009
Posts: 104
Yep, you did.
Only thing you forgot is a screen how it could look like.stick out tongue

Mind if I post a link to one?

 #3 - @spiderpig - 03-10-2010 at 23:39
mswf
From: (twello)
Joined: October 21st, 2007
Posts: 50
of course not. I didn't include a picture with the download since I hadn't included a skin.

 #4 - 03-11-2010 at 12:44
Darth_Spiderpig
From: (Salzburg)
Joined: January 15th, 2009
Posts: 104
http://screenshot.xfire.com/s/93414493-4.jpg

here ya all go.

Sorry if you can't see it that good, it is the only pic I got of it atm.

 #5 - 03-12-2010 at 14:03
acryptozoo
From: (Guilford CT.)
Joined: May 9th, 2009
Posts: 516
looks very good stick out tongueleased:

 #6 - 12-27-2010 at 09:19
modmaster13
From: (boston)
Joined: April 27th, 2010
Posts: 127
Spectacular. Two Thumbs Up!



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