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41st Elite Corps(whith original clones By CptCsaba) (1.0)
Filename: 41st_elite_corpsby_cptcsaba.rar


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Date Added:
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49.41 MB
1.0
CptCsaba
8507
05-13-2010
Mods


Average User Rating: 8.6
Number of Votes: 37
Related Files:
Latest 5 Mods:
- Claymore Mod (1.0)
- ZIP File (0.8)
- Rising Conflict: CW v1.0 (1.0)
- swbf2_low_textures.7z (1.1)
- Rising Conflict: CW (0.9 (beta))

2 Other Files by CptCsaba:
- 45th Legion (1.0)
- 212th Attack Battalion (1.0)


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41st Elite Corps(whith original clones By CptCsaba) (1.0) - File Description  


Description:
Once again, this mod by CptCsaba is a small REP side mod.

In essence it is identical to his most recent two entries:
http://starwarsbattlefront.filefront.com/file/212th_Attack_Battalion;113623
http://starwarsbattlefront.filefront.com/file/45th_Legion;113673

Obviously the textures themselves are different, but the weapons appear largely (or entirely) unchanged and the models themselves are the same. More options, but seeing three of these submitted in a row feels just a touch redundant - the change from one mod to the next (in terms of creating it) is about five minutes of work, provided the texture is already created. It adds more options, I suppose.

As with any side mod, remember that this will replace files, so make sure to make backups (of rep.lvl and repshell.lvl) and keep in mind that this will cause compatibility issues online.

-Mav



41st Elite Corps(whith original clones By CptCsaba) (1.0) - Screenshots  
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41st Elite Corps(whith original clones By CptCsaba) (1.0) - File Download Options  

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41st Elite Corps(whith original clones By CptCsaba) (1.0) - Readme  
Readme File:
its replaces the original clones to 41st Elite Corps whit the original grey-white phase 2 clone armore what you can see at ep3 for a little while

at coruscant before liberation of kashyyyk, but the jungle types of these is popular i think. nevermind, here is one of the "never saw legions"

and you can smash the driod army with that, white the 100% movie design.i you like it!

i know it needs some fixing but i think its a good mod if you like the new skins.

there is not many difference between the other legions of mine but (as i'm seeing) people like the simple mods.

it's not balanced but fun! so if you like the shiny legions of clones give it a try.

EXTRA SUPRISE ON LAAT/i NOSE!!!HOT PIN UP TWILEK CHIK!

install:

just place the rep.lvl and repshell.lvl to: C:Program FilesLucasArtsStar Wars Battlefront IIGameDatadata_lvl_pcside

remember make backup if you have to...

credits for icemember and DEVISS-REX for 3.2 reloaded clones. thanks for Arc_Rail for dc-15s model


41st Elite Corps(whith original clones By CptCsaba) (1.0) - User Comments  
The following comments are owned by the user that posted them. Star Wars Battlefront Files is not responsible for their content.

Total comments: 20 | Last comment: 07-13-2011 at 13:36

 #1 - Epic! - 05-13-2010 at 13:48
Ultimatum
From:
Joined: April 27th, 2010
Posts: 105
Don't listen to what Mav said! These are really good! Mabye try and chane the weapon skins to give more 'zing' without making it online-incompatible.
Still waiting for the green camoflauge 41st... smile

 #2 - 05-13-2010 at 20:00
AgentSmith_27
Joined: April 2nd, 2010
Posts: 98
I'll be honest. It's starting to bother me when I browse battlefront files see a file where Maveritchell, one of the most if not THE most respected SWBF2 modder (altough other Staff members here get the same stuff sometimes), gives some useful constructive criticism and a poster who particularly likes the file says: Don't listen to him! Praise makes us all feel better than criticism of any kind, but I think we can all agree that constructive cricism is a good deal more helpful when trying to improve one's work (though sometimes encouragement IS also necessary)

Sorry for the long post but I felt it should be said. And judging by the screenshots these are not bad Sides mods you are making, but perhaps in the future one pack with several different legions as inter-changable sides would be more appealing, also judging by the reviews of all 3 of your files, the online-breaking changes are few, and in my opinion should DEFINATELY be removed, since at least I personally will never permanently keep a side mod that breaks online compatibility permanently.

 #3 - 05-13-2010 at 21:54
Fierfek
From:
Joined: June 18th, 2009
Posts: 162
I agree with Agent Smith. Guys, listen to Mav. He's one of the best modders that there is on this community, and knows what makes a good map.

Also, I tend to agree with him - three sides mods in a row, each with fairly small changes, can get a bit repetitive. Listen to Mav's advice - it is one of the best modding decisions you'll ever make.

 #4 - @2 & 3 - 05-13-2010 at 23:49
Ultimatum
From:
Joined: April 27th, 2010
Posts: 105
Sorry then Cry

 #5 - 05-14-2010 at 01:40
CptCsaba
From: (Veszprém)
Joined: June 22nd, 2009
Posts: 15
i know its the same i wrote it down, maybe a skinpack or what is better than making a mod, i dont want to be famous with these files, i just want to share what entertain me and my most important thing in a mod the design. and i hope somebody likes it and thinking like me.
sorry about that piece of **** ...and i keep the advices...i try to make something online combatible and not boring, if i make...

 #6 - 05-14-2010 at 01:43
CptCsaba
From: (Veszprém)
Joined: June 22nd, 2009
Posts: 15
and one more, i dont use skinpacks, i made myself the skins, every skins

 #7 - hey - 05-14-2010 at 06:04
redmrcrayon
From: (Coruscant)
Joined: January 9th, 2010
Posts: 506
I like the side idea though. Maybe you could make a custom side for the coruscant city map. I got this mod that replaces stock sides with different better ones, but the stock clones are white and I want shock troopers. Could you look into that CptCsaba? That way you could make a mod that has a little variety! ooh! I can't wait ! (if you actually do it) Rock Tell her that you love her! But I don't! Then you need to chug! :shock:

 #8 - 05-14-2010 at 06:14
AgentSmith_27
Joined: April 2nd, 2010
Posts: 98
Well those are definitely excellent skins! And my suggestion would be to make a mod like this that's online-compatible, with all of your different legions as options. Actually, I believe it's possible with some scripting to have randomly loading skins, something I saw Maveritchell talking about (though it sounds rather complicated) perhaps you could ask him or browse filefront for it.

 #9 - 05-14-2010 at 06:15
AgentSmith_27
Joined: April 2nd, 2010
Posts: 98
Apologies for double post, but I meant browse Gamtoast, not filefront.

 #10 - 05-14-2010 at 06:44
ARC_Rail
From: (Budapest)
Joined: September 11th, 2009
Posts: 27
Yes good i see the picture and googRock

 #11 - @2,3,4, 5 - 05-14-2010 at 06:49
Maveritchell (Staff)
From:
Joined: July 14th, 2007
Posts: 1092
2-4) What you've said is flattering, but I'm not entirely sure it's all true. I do think I have good advice to give, but that doesn't mean that someone can't disagree with me and also be right. I'm not right 100% of the time and the vast majority of the time I'm just posting an opinion anyway.

As long as we can respect each others' opinions, I have no problem with people disagreeing with mine.

5) If you're planning on doing a lot of these, you may want to make them all at once and just release them in a single download. Five files in a row of similar things can feel a bit repetitive, but one file with five things is a lot better (even if it's a much larger file).

 #12 - 05-14-2010 at 12:34
icemember
From:
Joined: April 29th, 2006
Posts: 65
Yay!!! keep them coming, more! more! LOL! I did something like this few years ago. Thought with over-powered weapons. Was heading for realisim. Playing the game everyday then got me too see that realisim is not such a good thing for a game such as SWBF2. Why? Beacaue the A.I simply run according too the planner or if none, just directly straight to the CP with no reguards too the objects in the A.I's way making them get stuck. Thus making them very easy targets, making the game unbalence, and simply no fun at all when the A.I can't win.

With that said, my point being, really get too know your own mods and see what works and doesnt work, and how it effects gameplay. Ecspecially when there are many mods out with almost the same content. Example: Geo maps LOL!!!

 #13 - redmrcrayon - 05-15-2010 at 03:20
CptCsaba
From: (Veszprém)
Joined: June 22nd, 2009
Posts: 15
do you mean the 65th legion with commander thire with the red striped helmet what we can saw at mustafar?
as i know these are the shock troopers but there are two files at filefront with these clones. or what do you mean?

 #14 - 06-06-2010 at 02:57
madcreator12
From: (No way, rapist.)
Joined: October 17th, 2009
Posts: 95
This is quite good, but how come all the clones get an award rifle? Even the sniper? That's what's breaking your online-compatibility. And how about adding battle damage to the skins next time?

 #15 - 06-06-2010 at 10:55
CptCsaba
From: (Veszprém)
Joined: June 22nd, 2009
Posts: 15
in my profile the award rifle is basic thing, because i have so many points, so you can see on my screens that...and i hate the award rifle so much!i try to take it out but there is a plenty of bugs...and one more how can i make realistic battledamages with gimp???

 #16 - Battlefront I? - 08-29-2010 at 13:54
Ken_Thor_Kharr
From: (Santa Catarina)
Joined: August 29th, 2010
Posts: 1
It has as somebody that already tested or the proper creator to say if these skins to me catch in Battlefront 1?

 #17 - mod 1 - 12-02-2010 at 10:05
fightern228
From: (Luton)
Joined: December 2nd, 2010
Posts: 1
my first mod

 #18 - does it work on mp - 06-24-2011 at 13:52
halotrooper573
From: (Fort Smith)
Joined: June 24th, 2011
Posts: 2
did it work on mp

 #19 - CHANGES - 07-04-2011 at 03:34
JoshuaAng
Joined: February 1st, 2011
Posts: 5
1. heavy trooper pistol turn to rifle
2. clone commander chain gun become rifle
3. clone commander has grenade launcher

 #20 - trying - 07-13-2011 at 13:36
Basalone
From: (Minnesota)
Joined: July 9th, 2011
Posts: 2
downloading it now =)



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