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Star Wars Battlefront 2 Downloads > Maps:
Aaris III: Beachhead (1.0)
Filename: abh.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
11.56 MB
1.0
bobfinkl
6693
10-13-2008
Maps


Average User Rating: 7.6
Number of Votes: 53
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Aaris III: Beachhead (1.0) - File Description  


Tech: 7
Quality: 7
FunFactor: 8
Creativity: 6
Item Placement: 8

Overall Rating: 7.2

Description:
This map, "Aaris III: Beachhead," by bobfinkl, is easily his best work yet. And I think it's a great example of how using the right Yavin IV assets instead of the wrong Yavin IV assets can really be put to work (disclaimer: my opinion).

My favorite part of this map was the sky. I know a sky can seem like such a minor thing, but when you think about it, everything from the horizon up is almost half the map - vertically. A good sky can do wonders and it did here. It was nice and simple but the touches with the lighting (although it could be a little less red and maybe a bit more orange/yellow) and the very well-placed setting sun really set the mood nicely.

Another strong suit of the map lay in its attention to detail. It was nice seeing thoughtfully placed AI hintnodes (snipe and mine), as well as seeing skydome flyers (although I would mention that you left the CIS skydome flyers in the GCW era). I also thought that the "beachhead" design we see from time to time (and in the stock Kashyyyk map) was well-done and well-implemented into gameplay. It's probably one of the best of that category I've seen.

There are some criticisms I would make - and I would hope by this point nothing less would be expected of me. First thing - no load screen. Not a requirement to enjoy the map, but a nice load screen goes a long way towards making a good first impression. Also, I noticed vehicles were missing sound. I know when I started modding I didn't think that it was such a huge deal to leave out sound, because it seemed so complicated to fix... well, my opinion has changed somewhat. It does do a lot for a map to have the correct sounds (vehicle or not), and yes, the sound can seem tricky at first, but as long as you've gotten used to following tutorials, it's not that big of a deal to fix. I would also mention that the bug the author mentions in the readme is probably caused by unnecessary tiled water underneath the terrain - do this on too much of the map and you will cause a crash, as mentioned. To the author - you will notice my criticisms are a lot more picky than they are for most maps, but I only criticize the small things when the big things have been well-taken-care-of in the first place, which they have.

Definitely worth at least a playthrough. It's not the most exotic locale, and it's not a complicated map, but it is well put-together and enjoyable.

-Mav



Aaris III: Beachhead (1.0) - Screenshots  
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Aaris III: Beachhead (1.0) - File Download Options  

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Download from Worldwide Mirror by FileFront Download Aaris III: Beachhead!



Aaris III: Beachhead (1.0) - Readme  
Readme File:
Aaris III: Beachhead

Storyline:
CW: Ki Adi Mundi is beggining the assault on the heavily entrenched CIS forces on Aaris III with a small contingent of clones.
GCW: After the Republic abandoned the old CIS base the rebels took it as one of their many hidden fortresses, now the Empire knows and the Emperor himself has come to lead the assault.

Installation:
Copy and paste ABH into your addon folder.

Bugs:
In freecam do not look straight down or your game will crash to desktop.

Credits:
Shifty - Beta testing
Fai222 - Beta testing
Philomen - Beta testing
Mr. Dude121 - Beta testing
Shockwave - Beta testing

Enjoy!


Aaris III: Beachhead (1.0) - User Comments  
The following comments are owned by the user that posted them. Star Wars Battlefront Files is not responsible for their content.

Total comments: 26 | Last comment: 11-08-2008 at 07:11

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: Gold_Leader (Member) - 10-13-2008 at 21:28

 Expand#2 - Posted by: TK432 (Member) - 10-14-2008 at 01:56

 Expand#3 - Posted by: THEMAN88 (Member) - 10-14-2008 at 04:56

 Expand#4 - Posted by: Creel (Member) - 10-14-2008 at 07:07

 Expand#5 - omg awwww - Posted by: supreme_commander (Member) - 10-14-2008 at 08:20

 Expand#6 - Downloading - Posted by: master_of_battlefront (Member) - 10-14-2008 at 12:21

 Expand#7 - Posted by: bobfinkl (Member) - 10-14-2008 at 14:42

 Expand#8 - Posted by: SomerandomHobo (Member) - 10-14-2008 at 16:06

 Expand#9 - Posted by: KitfistoRocks (Member) - 10-14-2008 at 21:15

 Expand#10 - Posted by: kolo_productions (Member) - 10-15-2008 at 09:43

 Expand#11 - Ideas for future version - Posted by: Gold_Leader (Member) - 10-15-2008 at 11:42

 Expand#12 - Posted by: bobfinkl (Member) - 10-15-2008 at 17:23

 Expand#13 - Posted by: Gold_Leader (Member) - 10-15-2008 at 20:55

 Expand#14 - @13 - Posted by: acrazy1one (Member) - 10-16-2008 at 10:37

 Expand#15 - Posted by: el2234 (Member) - 10-16-2008 at 18:52

 Expand#16 - @14 - Posted by: Gold_Leader (Member) - 10-17-2008 at 10:07

 Expand#17 - LAAT\i Location? - Posted by: Gold_Leader (Member) - 10-17-2008 at 21:45

 Expand#18 - tight! - Posted by: StarWarsNerd511 (Member) - 10-19-2008 at 08:34

 Expand#19 - Posted by: bobfinkl (Member) - 10-20-2008 at 15:49

 Expand#20 - Posted by: Skammer_216 (Staff) - 10-21-2008 at 16:20

 Expand#21 - Posted by: Nerf4 (Member) - 10-22-2008 at 04:50

 Expand#22 - About map.. - Posted by: Gold_Leader (Member) - 10-22-2008 at 14:09

 Expand#23 - Posted by: bobfinkl (Member) - 10-22-2008 at 18:22

 Expand#24 - Posted by: Gold_Leader (Member) - 10-23-2008 at 16:41

 Expand#25 - Posted by: TJDFIXER (Member) - 10-24-2008 at 21:35

 Expand#26 - Posted by: bobfinkl (Member) - 11-08-2008 at 07:11



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