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Star Wars Battlefront 2 Downloads > Maps:
Aaris III: Beachhead (2.0)
Filename: aaris_iii.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
12.98 MB
2.0
bobfinkl
10059
10-26-2008
Maps


Average User Rating: 8
Number of Votes: 45
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Aaris III: Beachhead (2.0) - File Description  


Tech: 8
Quality: 9
FunFactor: 8
Creativity: 6
Item Placement: 8

Overall Rating: 7.8

Description:
With this submission, bobfinkl gives us a newer version of his Aaris III: Beachhead, and it's easy to see that an obvious effort was made to improve some of the smaller details that were mentioned as fixable in the previous file.

Everything that holds true in the previous review holds true here - it's still an excellent "beachhead"-style map, and there's still a very nice job done with the environment. I was pleased to see that many of the small changes suggested in the previous review were acted upon - the lighting was changed from a red to a more yellowish-orange, which matches the sun a lot better. There was also a loadscreen added (and it looks good), which really helps to give the map a more professional feel. Vehicle sound was taken care of and added in, and at the very least, the skydome flyers weren't the wrong ones (I didn't see any, actually, but it wasn't noticeable that they were out-of-era). All of that speaks of good attention to detail.

Gameplay is very much the same, as no new modes or sides were added to the map. This isn't a bad thing, but essentially, however you felt about playing the first one is going to be how you feel about this - the visual changes were the only real changes I noted. My personal suggestion would be to consider adding a bit of variety to future maps (something like this would make a good capture-the-flag map), but I'd like to reiterate that you did a very solid job on this one.

Give it a download, it's definitely worth a playthrough to check out a nicely-done, solid map.



Aaris III: Beachhead (2.0) - Screenshots  
Screenshots:
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Aaris III: Beachhead (2.0) - File Download Options  

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Aaris III: Beachhead (2.0) - Readme  
Readme File:
Aaris III: Beachhead

Storyline:
CW: Ki Adi Mundi is beggining the assault on the heavily entrenched CIS forces on Aaris III with a small contingent of clones
GCW: After the Republic abandoned the old CIS base the rebels took it as one of their many hidden fortresses, now the Empire knows and the Emperor himself has come to lead the assault

Installation:
Copy and paste ABH into your addon folder

Bugs:
None

Credits:
Shifty - Beta testing
Fai222 - Beta testing
Philomen - Beta testing
Mr. Dude121 - Beta testing
Shockwave - Beta testing
Null_1138 - Minimap
TheUltimat - Loadscreen
I'm not entirely sure who made the loadscreen so if I made a mistake please say so

Enjoy!


Aaris III: Beachhead (2.0) - User Comments  
The following comments are owned by the user that posted them. Star Wars Battlefront Files is not responsible for their content.

Total comments: 10 | Last comment: 09-13-2012 at 22:28

 #1 - 10-26-2008 at 20:05
Gold_Leader
From: (California)
Joined: September 9th, 2006
Posts: 2105
Wait a minute, why did you take out the sun?! That was the best part about this map... I loved the pink glare..

 #2 - @1 - 10-26-2008 at 20:09
Maveritchell (Staff)
From:
Joined: July 14th, 2007
Posts: 1092
The sun's not gone - it's in the same place as before. You can even see it in the first screenshot.

 #3 - 10-26-2008 at 20:41
Gold_Leader
From: (California)
Joined: September 9th, 2006
Posts: 2105
Yeah, I actually saw that after I post..

And you know, I still have that bug where I get down to the last bit of guys like 50 or so and the game just crashes...

 #4 - 10-27-2008 at 06:56
_FIN_Edvard_FIN_
From:
Joined: August 1st, 2008
Posts: 85
Whatever if it is (2.0) it doesn´t get it gooooood! Roll Eyes (sarcastic)

 #5 - 10-27-2008 at 13:38
SomerandomHobo
From: (Waterloo)
Joined: December 1st, 2007
Posts: 146
The load screen is beautiful! smile

I'll be sure to download this since I LOVED the first version.

 #6 - 10-27-2008 at 15:41
jomomadude35
Joined: April 6th, 2008
Posts: 260
Hm it's small enough I'll try it.

 #7 - 02-15-2011 at 10:52
nnaakkii
From:
Joined: February 15th, 2011
Posts: 5
How to create maps??? confused

 #8 - 02-16-2011 at 03:39
nnaakkii
From:
Joined: February 15th, 2011
Posts: 5
I want to know. Roll Eyes (sarcastic)embarrasment

 #9 - 02-16-2011 at 03:42
nnaakkii
From:
Joined: February 15th, 2011
Posts: 5
What ever, this file rocks!!! Rock

 #10 - 09-13-2012 at 22:28
grondel
Joined: July 6th, 2012
Posts: 25
does this have the high damage from the other maps?



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