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Beggar's Canyon (1.0)
Filename: beg.zip


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3.91 MB
1.0
CressAlbane
http://starwarsbattlefront....
786
12-21-2009
Star Wars Battlefront 2
Maps


Average User Rating: 3.4
Number of Votes: 5
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Beggar's Canyon (1.0) - File Description  


Description:
"Beggar's Canyon" is a map by CressAlbane that lives up to its name, in the fact that it is indeed a canyon.

The approach to design here I'm not terribly fond of - the map is, as mentioned, a canyon. Overlooking the single CP held by the defending team at the bottom of the canyon are several CPs belonging to the attacking team with clear shots down at the defending team. This is not a terribly balanced design, and while I did read that the author wrote it was not supposed to "play like a normal map," this kind of map really only fits when you can force the player onto the defending team. As a campaign mission, maybe, but as a conquest map it doesn't pass muster.

A couple issues I noticed - first and foremost the use of the terrain tool needs work. Creating a steep canyon with just terrain is difficult, since you will almost always see what you see here: sharp edges that stretch terrain textures and look sloppy. I think the best way to do something like this is to use actual meshes. The blockiness of the terrain doesn't stop at the cliff faces either, there are several places where it doesn't look like terrain smoothing was used at all.

The second issue was the overlapping of terrain textures that causes interference in the overlap and makes a clear delineation between one texture and another. Keep in mind that you can't try to blend more than two textures together, any more and you will get this error.

In any case, not the best map, but it's definitely a small map size, which is a nice plus. If it sounds interesting, give it a try.

-Mav



Beggar's Canyon (1.0) - Screenshots  
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Beggar's Canyon (1.0) - File Download Options  

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Beggar's Canyon (1.0) - Readme  
Readme File:
Read-Me
---------------

DESCRIPTION:
The map is a large ravine. The CIS/Alliance must push their way up through the canyon. The Republic/Imperials try to stop them. An overlook is in the cliffs, giving the Republic/Imperials a sniping spot. The sandy terrain soon is home to a massive battle.

FEATURES:
The map is designed for a "push-ahead" feel or a "defender" feel.
It will not play like a normal map.

BUGS:
Several Terrain issues-the new Zero-Editor World will not replace the old one.
You may spawn on top of an Object at one Command Post.

THANKS:
Fierfek and his Mapping Tutorial. Great work on it!
Griffin Jancowski-as per his standards for helping me with Objects
Otherwise, this map is COMPLETELY my own.


Beggar's Canyon (1.0) - User Comments  
The following comments are owned by the user that posted them. Star Wars Battlefront Files is not responsible for their content.

Total comments: 6 | Last comment: 12-30-2009 at 14:09

 #1 - Decent - 12-22-2009 at 00:45
miketheratguy
Joined: December 2nd, 2008
Posts: 40
For the most part, I think this is sorta nifty. I like the concept- one side starts at the bottom of the canyon, the other side flanks them up above. It's a unique setup.

I think the textures and colors are kind of bleh, and the map itself is pretty small. With some more work I think this could break away from its sort of boring look, but I myself enjoy the map layout otherwise. I'd like it more if it was bigger, a bit more colorful, and with some more props, but as is I still think it's fun, I'll be keeping it.

 #2 - 12-22-2009 at 08:28
CressAlbane
From: (Imperial Center)
Joined: December 12th, 2009
Posts: 181
Yeah, Something went wrong with Zero-Editor and it would not load my new terrain?
I am going to try deleting the file and re-munging from scratch. Besides, this is a map I just whipped up for fun.

 #3 - "Back-Burner" map - 12-24-2009 at 16:52
CressAlbane
From: (Imperial Center)
Joined: December 12th, 2009
Posts: 181
Consider this one of my "Back-Burner" maps. They are low priority, little maps meant for fun.
Another one is the yet-to-be-submitted Death Star Story.
------------------------------
I got the idea...well, I cannot remeber how I got the idea for this one!

 #4 - 12-27-2009 at 19:36
miketheratguy
Joined: December 2nd, 2008
Posts: 40
No problem man, it's your map, you make it whatever color you want. The fact that I don't like the color scheme is just my opinion, and after all canyons aren't known for being outrageously colorful.

I kinda dug the map. I like being able to run around to one side CP up on the cliff and snipe the guys across the canyon. The map goes fairly fast, because I do believe it could be bigger. But these are observations, not complaints. I think the map is a neat idea and fun enough to play. Good choices on the heroes, too.

 #5 - 12-30-2009 at 14:09
CressAlbane
From: (Imperial Center)
Joined: December 12th, 2009
Posts: 181
Thanks!
I am going to be making a lot more maps soon, and (modestly) think that I am becoming a better modder. Please watch for my maps in the future!

 #6 - 12-30-2009 at 14:09
CressAlbane
From: (Imperial Center)
Joined: December 12th, 2009
Posts: 181
sorry for DoublePost, but... Hero choices?

I thought they were the default ones?



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