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Bespin: Escape (3.0)
Filename: bespin_escapev3.0.zip

Date Added:
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39.9 MB

Average User Rating: 8.2
Number of Votes: 22
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Bespin: Escape (3.0) - File Description  

Bespin: Escape 3.0 is another touch-up to Jendo07's large Bespin map.

For those of you unfamiliar with past versions, this is essentially a large-scale redux of the SWBF1 map "Bespin: Cloud City." It's mostly a large, open battlefield on the ground, with the requisite Bespin add-ons, like the carbon-freezing chamber. It's a well-put-together map and I was hard-pressed to find any bugs.

To be honest, I was also hard-pressed to find any differences between this version and the last version - that's not to say there weren't any, but because of the amount of stuff this map has (both content-wise and size-wise) make noticing small changes very difficult. In fact, if I had any criticism it would relate to the size of the map - both in-map physical size, which makes it difficult to enjoy the whole battlefield and makes the battle drag on, and amount of content (there are something like seven different modes, which make it tough to appreciate the differences in modes since so many are alike - XL vs. Conquest, 1-flag vs. 2-flag) - both of those could be pared down a bit to make a, in my opinion, more enjoyable experience.

By and large it is safe to assume that if you liked the previous version you should give this a try simply because it is bound to be (even if incrementally) better. If you haven't given the map a try, it's certainly worth trying out.


Bespin: Escape (3.0) - Screenshots  
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Bespin: Escape (3.0) - File Download Options  

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Bespin: Escape (3.0) - Readme  
Readme File:
Star Wars Battlefront II

Bespin: Escape Version 3.0 Final

By Jendo7
22nd of December 2009

Gamemodes for both eras:

Conquest, CTF, 1Flag CTF, Hunt, Assault, XL.


Empire: Boba Fett.
Rebels: Luke Skywalker (Bespin Luke).
Republic: Obi-Wan, Anakin Skywalker, Kit Fisto.
CIS: Jango Fett, General Grevious, Asajj Ventress.


Alliance: New urban camo for the Rebel sniper/vanquard classes and a new rebel engineer.
Empire: New officer and engineer classes.

Republic: 146th Elite Legion.
CIS: Stock sides.


GCW era:

Empire: ATST, Imperial Troop Transport, Tie Interceptor, Tie Fighter, Cloud Car.
Rebels: AAC-1 Hovertank, X-Wing, A-Wing, Cloud Car.

CW era:

Republic: AT-XT, AT-RT, LAAT/i Gunship, Republic Starfighter (Anakin's Starfighter, Obiwan's Starfighter, Plo Koon's Starfighter), Cloud Car.
CIS: AAT, Cloud Car, Droid Tri-fighter, CIS Strike Bomber (Grevious's Starfighter).


Loosely based on the climactic ending of episode V: THe Empire Strikes Back with an escape route leading to the Millennium Falcon.


GCW era: The Empire is making a sweep of all Outer Rim settlements, and have discovered with the help of a bounty hunter that a small band of rebels are hiding in Cloud City on Bespin, the central settlement in this rich tibanna gas region.

CW era:During the Clone Wars the CIS and The Republic were fighting for control of this rich planet, for the bountiful natural resource tibanna gas, that was used in weapon production.


George Lucas.
Lucasarts and Pandemic: Star Wars Battlefront and SWBFII.
Pandemic: BFBuilder and the BF2 Mod Tools.
Psych0fred: Imperial Troop Transport, AT-XT, ATST Dock.
Pandemic, Maveritchell and Teancum: Kit Fisto, Asajj Ventress.
Revan Software: Lando Calrissian Model converted from Jedi Knight Outcast/Academy.
Teancum, Maveritchell and the Conversion Pack Team: Vehicle assets, heroes Bespin luke, Lando Calrissian and the Republic 146th Elite Legion assets.
Teancum: Star Wars Battlefront conversion tutorial.
Rends: Coruscant City assets.
Dragonum: LAAT/c Dropship model.
Maveritchell: Space Service Truck (fixed texture).
Saitek009: Hunt mode tutorial.
]V[: +123 source files.
Elfie: Working R2D2.
Guru: For his forum at Gametoast.com.
The Star Wars Battlefront Community.

Special thanks goes to ggctuk for providing custom sound, that unfortunately was not used.

Installation: Extract the BNE folder to the, "LucasArts/Star Wars Battlefront II/GameData/addon" directory.

Uninstallation: Remove BNE from GameData/addon folder.


Bespin: Escape (3.0) - User Comments  
The following comments are owned by the user that posted them. Star Wars Battlefront Files is not responsible for their content.

Total comments: 11 | Last comment: 01-21-2014 at 12:52

 #1 - 12-31-2009 at 13:05
Joined: March 6th, 2005
Posts: 63
Good work!
Your work keeps improving!

 #2 - 12-31-2009 at 15:37
From: (The Valley)
Joined: January 8th, 2009
Posts: 164
good on ya, really goof,

shame this is going against my new year rresolution.....

 #3 - 12-31-2009 at 16:24
From: (Cambridge)
Joined: May 8th, 2009
Posts: 436
Thanks guys! Happy New Year. smile

 #4 - 12-31-2009 at 17:22
From: (Naperville)
Joined: June 15th, 2009
Posts: 127
1010 for the map and have a happy new year

 #5 - 01-01-2010 at 03:41
From: (Rio de Janeiro)
Joined: February 2nd, 2009
Posts: 8
Very good map
Happy new year!

 #6 - 02-02-2010 at 13:08
Joined: January 31st, 2010
Posts: 37
sounds goodsmile

 #7 - 07-10-2010 at 03:37
From: (Cambridge)
Joined: May 8th, 2009
Posts: 436
This is a small update to resolve the issue for anyone who has a problem with seeing a white ground texture. I have basically colored the ground texture slightly, and improved the lighting on the buildings.


 #8 - 09-03-2010 at 16:44
From: (Cambridge)
Joined: May 8th, 2009
Posts: 436
The above link I posted on the 10th of July has been deleted, as a final version will soon be released.

 #9 - pls help - 12-21-2011 at 05:43
From: (antwerpen)
Joined: December 20th, 2011
Posts: 1
how to make maps pls help me
ow and nice map smile

 #10 - New Version - 06-29-2013 at 18:18
From: (Cambridge)
Joined: May 8th, 2009
Posts: 436
Version 4.0 with BFX support: http://www.moddb.com/games/star-wars-battlefront-ii/addons/bespin-escape-40

 #11 - GAMEPLAY OF THIS MAP :) - 01-21-2014 at 12:52
Joined: October 2nd, 2013
Posts: 46

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