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Bespin: Escape (3.5 Final)
Filename: bespin_escapev3.5_final.zip

Date Added:
Type / Category:
3.5 Final

Average User Rating: 8.8
Number of Votes: 29
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Bespin: Escape (3.5 Final) - File Description  

Tech: 9
Balance: 10
Quality: 9
FunFactor: 9
Stability: 10
Creativity: 8
Item Placement: 9

Overall Rating: 9.1

Jendo7's map Bespin: Escape is a large-scale urban map set on the planet Bespin in the floating Cloud City. It's essentially a heavily redone Cloud City-esque map. Although this map is a v3.5, the last version of the map was released in December 2009... so it's been a long time since we've seen this one on the site.

The map is set around an open courtyard-like area in the center. There are a couple command posts in this area. A hallway network surrounds the courtyard on most of its sides, with more CPs to capture up in the halls. There are several flyers located on platforms throughout the map, and one will occasionally spawn on them. There are also walkers in the courtyard for your enjoyment. The map has a carbon freezing chamber and a flyable Millenium Falcon to add to its list of features. It's very well put together, well designed, and overall very fun to play.

This version of the map, purportedly the Final version, contains several new features. It has support for the Dark Times era, if you have that mod installed, some new skies and lighting (which in my opinion look excellent), better soundstreams, some new skins and appearance changes for the sides, and a few other bug fixes. It's a nice improvement to an already great map.

If you've never played the first versions of the map, this is definitely worth your downloading time- it's an excellent map and will provide you with lots of entertainment. Even if you have played it before, download it again. The changes make it feel a lot newer, especially with the new skydomes.


Bespin: Escape (3.5 Final) - Screenshots  
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Bespin: Escape (3.5 Final) - File Download Options  

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Bespin: Escape (3.5 Final) - Readme  
Readme File:
Bespin: Escape 3.5 Final

Jendo7 3rd of September 2010

Support for Maveritchells "Dark Times II: Rising Son" mod
Modes: Conquest

Both the "Dark Times II: Rising Son" mod, and the Unofficial 1.3 patch need to be installed for the Dark Times era/content to be available

For this reason I highly recommend installing it

Download link:

Regular modes:

2 Flag CTF
Hero Assault


Empire: Boba Fett
Rebels: Luke Skywalker (Bespin Luke)
Republic: Obi-Wan, Kit Fisto
CIS: Jango Fett


GCW era:

Empire: ATST, Imperial Troop Transport, Tie Fighter, Slave 1, Cloud Car
Rebels: AAC-1 Hovertank, X-Wing, Y-Wing, Cloud Car

CW era:

Republic: AT-XT, AT-RT, LAAT/i Gunship, Anakins Starfighter, Jedi Starfighter, Cloud Car
CIS: AAT, Droid Starfighter, Droid Tri-Fighter, Cloud Car

The Millennium Falcon is flyable only in the DT era, and both the Slave 1, and Y-Wing only appear in all conquest modes if the Dark Times II mod is installed


Loosely based on the climactic ending of episode V: The Empire Strikes Back with an escape route leading to the Millennium Falcon


GCW era: The Empire is making a sweep of all Outer Rim settlements, and have discovered with the help of a bounty hunter that a small band of rebels are hiding in Cloud City on Bespin, the central settlement in this rich tibanna gas region

CW era: During the Clone Wars the CIS and The Republic were fighting for control of this rich planet, for the bountiful natural resource tibanna gas, that was used in weapon production

Changes since version 3.0:
Dark Times II: Rising Son Support added
Three random sky domes, and lighting added
Flyer Splines added
Glow added to the Bespin assets
Soundstreams working for the Carbon Chamber
Viewable terrain in the Chamber entrance resolved
Carbon Chamber wall color fixed
R2-D2, and Kit Fisto localization fixed
Localization for all language versions of the game corrected
New skin added to the CIS sniper class
Clones skins changed from the 146th legion to the Phase II White variant
New loadscreens added for Hunt, and the Dark Times era
AI planning improved with added barriers
Shadow regions added to all interiors
The number of modes, and reinforcement count have been reduced
Several other bug fixes
Improved the mini map

George Lucas: Star Wars
Lucasarts and Pandemic: Star Wars Battlefront II
Pandemic: BFII Modtools
Maveritchell: "Dark Times II: Rising Son" mod, and the "How to add Rising Son to your mod" tutorial
archer01: AIHeroSupport script
Psych0fred: Imperial Troop Transport, AT-XT, ATST Dock
Pandemic, Maveritchell and Teancum: Kit Fisto
Revan Software: Lando Calrissian Model converted from Jedi Knight Outcast/Academy.
Teancum, Maveritchell and the Conversion Pack Team: Vehicle assets, heroes Bespin luke, and Lando Calrissian
Rends: Coruscant City assets
Dragonum: LAAT/c Dropship model
Maveritchell: Space Service Truck (fixed texture)
Saitek009: Hunt mode tutorial.
DYFX: Phase II White Clone Skin
Fragme!: cuttercube terraincutter
Sky_216: Random Sky/Fx/Lighting Tutorial
EA711: White B1 Battle Droid Skin for the sniper
Repsharpshooter: Fetts Jet Pack effect
ggctUK: Carbon Chamber environment sound stream(amb_carbonFreeze_front.wav)
AQT: "Improved" Bespin Assets for chamber01.tga, Chamber02.tga, and Chamber03.tga, and hex edit glow fix info
]V[: +123 assets
Marvel4: Soundstream info
Guru: For his forum at Gametoast.com, and the Star Wars Battlefront modding community

This map is dedicated to everyone who worked for Pandemic Studios, without whom this great game would not exist

Sound issue:
Because Boba Fetts EE-3 Blaster sound did not work due to game music conflicts, I have changed it to Jangos Westar-33 pistol. His blaster is still available in Hero Assault

Please do not distribute this map on other sites without my consent
Contact me either at gametoast.com or email me at:jonainsworth@bluebottle.com

Installation: Extract the BNE folder to; "LucasArts/Star Wars Battlefront II/GameData/addon" directory

Uninstallation: Remove BNE folder from GameData/addon directory


Bespin: Escape (3.5 Final) - User Comments  
The following comments are owned by the user that posted them. Star Wars Battlefront Files is not responsible for their content.

Total comments: 14 | Last comment: 05-31-2013 at 16:41

 #1 - Hi! - 09-04-2010 at 17:43
Joined: September 4th, 2010
Posts: 4
Congratulations it's a good map! Rock. For days I've been waiting for some new map =) 9.5/10 for me smile

 #2 - 09-05-2010 at 03:30
From: (södertälje)
Joined: November 25th, 2009
Posts: 39
i´ll download 10/10

 #3 - 09-07-2010 at 08:23
Joined: April 19th, 2010
Posts: 47
A great map! 8.5/10!

 #4 - 09-07-2010 at 19:22
From: (Cambridge)
Joined: May 8th, 2009
Posts: 436
Thanks everyone. smile

Update: The map has been uploaded again this evening with the full working version that includes the hero Kit Fisto, which unfortunately I forgot to add to the first submission. So apologies to everyone who has already downloaded it before now.

 #5 - 09-08-2010 at 08:44
From: (no one needs to know:P)
Joined: June 19th, 2010
Posts: 40
wow. its been a while since a new "good" map came out.Roll Eyes (sarcastic)

 #6 - 10-05-2010 at 12:07
From: (Enrichment Center)
Joined: August 2nd, 2010
Posts: 261
looks good I'll give it a download

 #7 - 10-15-2010 at 11:09
Joined: October 13th, 2010
Posts: 80
Looks ASOME!

 #8 - 10-15-2010 at 11:43
From: (Cambridge)
Joined: May 8th, 2009
Posts: 436
Wow! I can't believe it's made file of the week. I'm well pleased. big grin

 #9 - 10-18-2010 at 06:30
Joined: October 18th, 2010
Posts: 2
What is addon" directory ?

 #10 - @9 - 10-18-2010 at 06:58
From: (Cambridge)
Joined: May 8th, 2009
Posts: 436
You have to place the maps 3 letter name folder in the addon folder, and if you haven't got one you need to create it in your GamaData folder usually found here: (CsmileProgram Files/LucasArts/Star Wars Battlefront II/GameData/addon. Also if you have the Steam version you would create the addon folder here: (CsmileProgram Files/Steam/steamapps/common/star wars battlefront ii/GameData/addon. Directory just means path or location. Hope that helps.

 #11 - uff... - 10-19-2010 at 00:47
Joined: October 18th, 2010
Posts: 2
Thanks very much. Now it's working wink

 #12 - Slave 1? - 02-16-2011 at 07:54
Joined: July 16th, 2009
Posts: 47
Awesome map big grin but I can't seem to find Slave 1 anywhere on any mode for the empire. I'm using Dark Times II, but I haven't been able to find it on the map. Is it flyable at all? or just a static prop? confused

 #13 - @12 - 03-13-2011 at 19:48
From: (Cambridge)
Joined: May 8th, 2009
Posts: 436
Sorry for not getting back sooner but I've only just seen your comment. To get the Slave 1 you have to capture this area in the screenshot as the Empire:


...and then the Slave 1 should spawn here on this platform. It's also flyable.


 #14 - 05-31-2013 at 16:41
From: (Cambridge)
Joined: May 8th, 2009
Posts: 436
Version 4.0 released here with BFX support: http://www.moddb.com/games/star-wars-battlefront-ii/addons/bespin-escape-40

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