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| Geonosis: Canyons (1.0) - File Description |
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Description:
Geonosis: Canyons, by IndianaJoe, is both a first map and a Geonosis map.
Normally, I could end the review there and most people familiar with SWBF2 mods could be pretty sure what they were getting. I'm pleased to say, however, that this would not be the case with this map.
It's true that Geonosis: Canyons suffers from the fact that it's set on the worn-out planet of Geonosis. In my opinion, there is no way to do a subjectively "great" Geonosis map, since even an objectively great map would be saddled with the fact that it's set on a planet reduced many times over to a stale concept.
That being said, Geonosis: Canyons is a pretty good map, especially in light of it being the author's first time publishing a map. What makes this map stand out is that despite the tired visual appearance, it does do a nice job of being something different - structurally - than most other Geonosis maps. Usually, Geonosis maps come in two flavors - the large plain maps with occasional rocks (probably 90% of them) and then the rarer (but still warmed-over) arena maps (we've probably seen four or five of these). This map is closer to the plains version, being set outside, but a good use of retextured (thank you) Tatooine props and nice terrain work set this one in a group of canyons.
The canyon design actually works pretty well, and I wouldn't mind seeing this idea polished and worked with (especially if it were set on a different planet). It's not used as often as the prevalence (at least on Earth) of the terrain feature might warrant.
It was also nice to see that the author did a pretty fair job laying out planning and barriers that worked well for the AI - despite the large number of props (or number of large props). There were a few issues, but they only show up if you're careful to look for them.
One thing I enjoyed seeing was the author's use of the Geonosis spire interior. Usually, this is placed almost exactly as it was used in the SWBF1 map, but the author was more creative here and set it inside a mountain (or at least hid the spire entrance behind a cave). There were a couple issues I'd take with the objects inside (too many of the same Hoth computer prop, off-center Death Star doors), but by and large it worked out pretty well.
The sides were pretty decent as well; I didn't spot any errors when I played through the map. Obviously there is some credit to be given to others, depending on how much of the side setup was directly used from asset packs, but the author did a good job for his part.
All in all, a surprisingly good map, given the author's relative inexperience, and worth a download. Give it a try!
-Mav
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|  | | Geonosis: Canyons (1.0) - Screenshots |  | Screenshots: |  |

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| Geonosis: Canyons (1.0) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Geonosis: Canyons (1.0) - Readme |  | Readme File: *****README*****
This is my first map Geonosis: Canyons
To Install:
move the NGE folder into your gamedata/addon folder, and have fun!
Geonosis: Canyons takes place in the waning hours of the Battle of Geonosis.
GAR Forces must defeat CIS forces at a Techno-Union Staging area.
Set in a large canyon with many rock arches and a LOT of dust. the CIS holds a
large spire CP and 3 others spread around the canyon. the GAR starts with 2 crashed
gunship CP's and a forward command center CP.
NOTES:
There are no heroes, I felt they were not necessary,
It is localized in all languages, but not translated, it is all english,
*ARC_Commander for innumerable BFX assets
*Pahricida, wazmol69 and Rekubot for DC15A Blaster Rifle
*00M-9 for DC15s Blaster Carbine
*DEVISS for weapon sounds, commando backpack,
*VF501 for Commando model
*neomarz for DC-17m
*impspy for most of the coding |  |

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| Geonosis: Canyons (1.0) - User Comments |
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The following comments are owned by the user that posted them. Star Wars Battlefront Files is not responsible for their content.
Total comments: 7 | Last comment: 03-20-2010 at 05:22
Airaviper From: (in ur base, PWNING n00bz) Joined: August 3rd, 2009 Posts: 793 | Wow, this is one of the only geonisis maps that is actually good! 8/10 |
acryptozoo From: (Guilford CT.) Joined: May 9th, 2009 Posts: 516 | looks nice i'll DL |
IndianaJoe From: (Suburbia) Joined: February 27th, 2010 Posts: 3 | just a quick credits update:
*DarthD.U.C.K. for 2-handed pistol animation and the grenade models
*MasterSaitek009 for melee attack ODFs |
archeavytrooper From: (sneek) Joined: January 16th, 2010 Posts: 57 | how to instal??? i cant find the NGE folder i oly can extrat or somthing please help ????? |
IndianaJoe From: (Suburbia) Joined: February 27th, 2010 Posts: 3 | you need to extract that to get the NGE folder, once you extract, go inside your new folder, and drag NGE into your lucasarts/star wars battlefront 2/gamedata/addon folder and there you go. |
elitetrooper1999 From: (seoul) Joined: June 27th, 2009 Posts: 28 | awsome map i like paying it but there should be dead gus next to the gunships |
Criser From: Joined: January 31st, 2010 Posts: 37 | nice map 9/10 keep it up  |
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