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Helms Deep (1.0)
Filename: helmsdeepv1.0.zip


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11.46 MB
1.0
vonfrank
2611
02-04-2009
Maps


Average User Rating: 7.7
Number of Votes: 18
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Helms Deep (1.0) - File Description  


Description:
This map, by Vonfrank, is a recreation of the "Helms Deep" fortress (as you might imagine from the title) as it was depicted in the "Lord of the Rings" movies. Not being of intimate knowledge of the architecture in "The Two Towers," I can't personally verify its accuracy, although it certainly looks close.

The author seems to have done a nice job using mostly Rhen Var props/legos to recreate a keep fairly reminiscent of Helms Deep. While certainly not on the same scale - and of course without the detail to the interior - it seems like a fairly nice map. It will be interesting, no doubt, to see how the AI manages to tackle weaving in and out of the pathways in this fortress.

So are you a fan of Lord of the Rings? A fan of SWBF1? Just someone who owns SWBF1 and really wishes he had some new content? Give it a download!

-Mav



Helms Deep (1.0) - Screenshots  
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Helms Deep (1.0) - File Download Options  

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Helms Deep (1.0) - Readme  
Readme File:
-Description-

What do you get when you cross Star wars Battlefront with the Lord of the Rings?........This map of course!

This is a recreation of Helms Deep from the second Lord of the Rings movie. It is Playable in both eras and is extremely accurate to the casstle in the movie.

-installation-

un-zip the contents of the Zip file into your Addon folder


-vonfrank


Helms Deep (1.0) - User Comments  
The following comments are owned by the user that posted them. Star Wars Battlefront Files is not responsible for their content.

Total comments: 43 | Last comment: 04-19-2009 at 11:40

 #1 - 02-04-2009 at 11:52
Gold_Leader
From: (California)
Joined: September 9th, 2006
Posts: 2105
Omg, please make this for BF2! I have been waiting for something like this!

 #2 - 02-04-2009 at 12:17
peregrineeagle
Joined: March 12th, 2007
Posts: 500
this would be an awesome BF2 map. Convert please!

 #3 - 02-04-2009 at 12:52
Commander_Cody_Williams
From: (mass)
Joined: November 15th, 2006
Posts: 67
the only thing i can say is the terrain looks horrible but otherwise this map is good

 #4 - 02-04-2009 at 12:57
vonfrank
From: (Toronto, Ontario)
Joined: April 5th, 2007
Posts: 408
the terrain looks better in game, this is an old pic before i changed it.

 #5 - Yes! - 02-04-2009 at 13:14
vivaEspain
From: (Córdoba, Andalucía)
Joined: September 14th, 2008
Posts: 349
Yes! Good I have Battlefront 1 so I can play this. 10/10 Two Thumbs Up! Two Thumbs Up!

-vivaEspaña Beer! Beer!

 #6 - 02-04-2009 at 14:46
MileHighGuy
Joined: October 19th, 2008
Posts: 81
nooo!!! you beat me! o well good map Two Thumbs Up!smile

 #7 - 02-04-2009 at 16:34
fiodis
Joined: January 24th, 2008
Posts: 359
Vonfrank, I am Fiodis from GT forums. Recently, Yodakid released his plans for a Medieval-style mappack. When I read his post, I knew the time had come to unveil an ambition of mine: A LotR-to-SWBF2 Era Conversion. I know this map is for BF1 (and, from the pic, very nicely done). Still, BF1 and BF2 props and assets are usually interchangeable, so I'd like to ask this:

Could I possibly use some of those assets in a Helm's Deep map for the conversion? All credit to you, of course. Those walkways look amazing

BTW, the URL for Yodakid's "Medieval Ages" topic on GT. My LotR-plan is briefly outlined in the second post.

http://www.gametoast.com/forums/viewtopic.php?f=25&t=17281&start=0

Do you have Xfire, or is there some other way that I could contact you to discuss this?

 #8 - 02-04-2009 at 18:07
MasterFang
From:
Joined: December 1st, 2007
Posts: 91
Great job bro! Go SWBF1!
Keep making great maps.

 #9 - 02-04-2009 at 18:59
battlefrontlover92
From: (Ohio)
Joined: November 29th, 2008
Posts: 52
wow looks awesome but i only play bf2 frown

 #10 - 02-04-2009 at 19:31
Ryanoceros
Joined: July 16th, 2007
Posts: 51
Nice job. I played it. It was fun.
I have a suggestion though if you plan on making a 2nd version. It would be nice if the kill count was even, and reduced. 1250 versus 1000 is too high. 300 vs. 300 would be nice.
And also, I think it would be better if both sides had inside command posts at the start, and leave a nuetral CP outside, at the bottom of the ramp that each side tries to take.
Anyway, just my opinion. Thx for making it and sharing.

 #11 - 02-05-2009 at 07:21
witchunter180
From: (Macon)
Joined: January 15th, 2005
Posts: 281
Okay, good start. definately needs more detail (graphically), a destroyable wall section would be cool (unless thats already in there)

I agree with #2- this would be interesting in BF2 (even though I don't own it big grin

 #12 - 02-05-2009 at 08:31
tamnud902
From:
Joined: February 12th, 2006
Posts: 369
I was looking for a reason to reinstall battlefront 1
this and the new gameplay mod thing will bring some new life to it!

 #13 - 02-05-2009 at 14:28
vonfrank
From: (Toronto, Ontario)
Joined: April 5th, 2007
Posts: 408
@#7
Go for it! i dont mind as long as credit is givensmile

@#10
If the reinforcment count was only 300, the battle would last 30 seconds! Don't forget, I have added 50 on 75 ai on the map at once. With that many you need a higher reinforcment count. big grin

 #14 - 02-05-2009 at 16:27
fiodis
Joined: January 24th, 2008
Posts: 359
Woah...wait...did you use stock Rhen Var assets? Where'd you get them? Cause I downloaded the BF1 mod tools for the assets and in my ShippedWorlds folder I have no Rhen Var, only Bespin and a few BF2 worlds like Kashyyyk and Kamino.

 #15 - Ah, yes... - 02-06-2009 at 10:46
theultimat
Joined: April 11th, 2008
Posts: 47
I was once working on a Helms Deep map, but only got as far as some of the sides. Glad to see someone else has got there. Nice work. Two Thumbs Up!

 #16 - 02-06-2009 at 16:22
bubbleteatroopa
From:
Joined: July 1st, 2008
Posts: 1094
Wasnt there one of these for JK2 jedi outcast that came out in like 03? Anyways, this looks pretty sweet. I may now have a reson to play swbf2 again big grin

 #17 - 02-07-2009 at 07:00
Operationflashpointcrazy
From: (Northyorkshire)
Joined: August 5th, 2008
Posts: 69
hey bubbleteatroopa, you may renember me from SW: EAW, well anyway, can somone make a map-pack of LOTR maps, and for BFII, dont care if theres gona be a BFI type, just make a LOTR map-pack for BFII!

 #18 - @17 - 02-07-2009 at 08:43
fiodis
Joined: January 24th, 2008
Posts: 359
@17 - Read # 7's post.

 #19 - nice job - 02-07-2009 at 16:21
666rulerofclones
From: (Black Earth, Wisconsin)
Joined: February 8th, 2008
Posts: 332
looks nice, might wanna work on the surroundings though, theyre mountains and should be easy to do.

 #20 - 02-08-2009 at 06:11
UNIT33
From:
Joined: April 7th, 2008
Posts: 279
It's good, but vehicles would make it more ranged.

 #21 - 02-08-2009 at 07:12
Ty294
From: (United Socialist States of America)
Joined: October 25th, 2008
Posts: 978
Hey anyone wanna try making Narnia maps?

 #22 - 02-08-2009 at 08:40
fiodis
Joined: January 24th, 2008
Posts: 359
Lol, Ty, completely off-topic.

But since we're off-topic, I found a tank model that you requested, I'm working on converting it to MSH format.

 #23 - 02-08-2009 at 11:25
Ty294
From: (United Socialist States of America)
Joined: October 25th, 2008
Posts: 978
How is Narnia out of topic? It's a medivel series based off books.

 #24 - 02-08-2009 at 12:29
BHF_Breakdown
Joined: December 7th, 2008
Posts: 30
Very nice!

With some touching up, like getting rain and a better sky, and maybe even new sides this could be an excellent map. smile

 #25 - Amazing! - 02-09-2009 at 15:18
ryukaji
From:
Joined: March 20th, 2008
Posts: 16
I dont have SWBF1 so I cant play it but would you mind if I borrowed your models for this so I can use it for SWBF2? I know fiodis and his group are doing the Medieval project but that wont be out for a long time. Of course all credits to you for the amazing models.

 #26 - 02-09-2009 at 16:39
fiodis
Joined: January 24th, 2008
Posts: 359
Eh....the exact outlines of my project are somewhat hazy. It's more like Yodakid decided to make a Medieval Mappack and I, simultaneously, decided to make a LotR Conversion, so we more or less blended the two to some degree....


Ty, this map is about Helm's Deep. Narnia's just...way out there.... Kinda like those people that ask PLZ HELP ME WANT TO MOD in a comment about some released assets.... IDK why, but that always annoyed me. I mean, you want to mod, no one's gonna explain it to you in comments.....


ryukajj, I asked for some models, and vonfrank said sure, go ahead! But then he didn't give any sort of download link or anything, so I assume he used stock Rhen Var assets. Thing is, I can't seem to find the stock Rhen Var assets....

 #27 - ?? - 02-09-2009 at 18:14
ryukaji
From:
Joined: March 20th, 2008
Posts: 16
I dont recognize those so yeah I assumed they were made custom, but in that case i better get modeleing for myself cause I want it made as close to the movie as possible castlewise (although this is great)

 #28 - 02-10-2009 at 20:45
vonfrank
From: (Toronto, Ontario)
Joined: April 5th, 2007
Posts: 408
they are stock Rhen Var assets

you can find them in

BFBuilderAssetsShipped WorldsRhenVarMSH

 #29 - 02-11-2009 at 10:43
Killer299
From: (Kamino, Cloning grounds)
Joined: September 15th, 2007
Posts: 255
Is it for singleplayer confusedRockDevil!

 #30 - 02-11-2009 at 13:46
fiodis
Joined: January 24th, 2008
Posts: 359
Oh....vonfrank, where can I find the Rhen Var folder? There isn't one in my Shipped Worlds folder. In fact, there's only 4 worlds in there.

Do you have an xfire over which we can discuss this?

 #31 - 02-11-2009 at 14:18
battlefront2ROCKS
From: (Ohio)
Joined: December 21st, 2008
Posts: 9
won't work

 #32 - 02-11-2009 at 14:57
fiodis
Joined: January 24th, 2008
Posts: 359
That's cause it's for BF1. Roll Eyes (sarcastic)

 #33 - 02-12-2009 at 15:21
fiodis
Joined: January 24th, 2008
Posts: 359
Sorry for the double post, but vonfrank, do you think you could send me the castle packaged up as a .obj? Does BFBuilder do that?

 #34 - 02-12-2009 at 18:39
TS_Fan
From: (Ontario)
Joined: July 13th, 2006
Posts: 137
It looks pretty close to the BFME map, so I'll DL it.

 #35 - MINAS TIRITH - 02-12-2009 at 18:58
vonfrank
From: (Toronto, Ontario)
Joined: April 5th, 2007
Posts: 408
I am in the Process of Making "Minas Tirith", also from the Lord of the rings.

it is a MUCH larger map, has a ton of levels and is taking a long time to make.

the project may be several months down the road, but just giving everyone a heads up

 #36 - funish - 02-14-2009 at 16:19
c0rupt3d
Joined: February 14th, 2009
Posts: 9
its good for like u kno online cause blowing ppl off walls is fun big grin its a fun map tho im pretty sure ppl who download it will b satisfied w/ it wink

 #37 - good one - 02-14-2009 at 21:09
501stboba716
From: (Toledo,ohio)
Joined: September 1st, 2008
Posts: 146
good map smilesmilesmile i like this one some1 made this for EAW to

 #38 - 02-15-2009 at 14:45
Han_Skywalker
From: (Hammond IN)
Joined: January 25th, 2008
Posts: 295
sorry but this is poor resemblence

 #39 - 02-17-2009 at 15:34
vonfrank
From: (Toronto, Ontario)
Joined: April 5th, 2007
Posts: 408
Instead of just commenting on how you think it's a poor resemblance, why dont you give some constructive criticism.

I dont want to read a comment that does nothing but shun my map, i want a comment that gives me advice on how to improve

if you cant do that, then don't post in the first place mad

 #40 - 02-21-2009 at 09:29
fiodis
Joined: January 24th, 2008
Posts: 359
Hey man, if you can't take negative comments as well as positive ones, don't submit files.

 #41 - SICK! - 02-21-2009 at 13:27
EC_nEWfIE
From:
Joined: February 21st, 2009
Posts: 16
I love it man.
One thing to mention is that the ammo droid barracade is hard to destroy for your troops, because they swarm RAPIDLY.

 #42 - 02-26-2009 at 05:36
Deutscher123
From: (london)
Joined: February 26th, 2009
Posts: 22
nice Job man!!! Rock big grin smile

 #43 - 04-19-2009 at 11:40
ggctuk
From: (Farnborough, Hampshire)
Joined: October 5th, 2005
Posts: 139
@ fiodis, he simply asked for constructive criticism, a right all builders and modders are entitled to.



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