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Star Wars Battlefront 2 Downloads > Maps > Beta Version Maps:
Imperial Base Beta (Second Release)
Filename: dels_imp_base_beta2.zip

Date Added:
Type / Category:
112.55 MB
Maps > Beta Version Maps

Average User Rating: 7
Number of Votes: 25
Related Files:
Latest 5 Maps > Beta Version Maps:
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3 Other Files by Delinquent:
- Imperial Base Beta Version
- Raxus Prime (1.0)
- Planet Z (Final)

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Imperial Base Beta (Second Release) - File Description  

Tech: 7
Quality: 9
FunFactor: 8
Creativity: 9
Item Placement: 10

Overall Rating: 8.6

Those of you familiar with earlier maps will certainly remember Delinquent's Imperial Base Beta, which is (as the name suggests) a map set inside an Imperial base. This is an update to that (albeit a small update) which fixes a couple minor things.

Even though the changes are minor, since the first version didn't get a proper review (and since I like reviewing polished maps because I don't have to be all "change the sky hurr hurr"), I'll go ahead and write up a full review.

The good (of which there is a lot) starts and is dominated by the object placement. One of the things Delinquent does well is use stock assets to great effect - here they are melded together (and retextured, which is important) to create the feel of the inside of a large Imperial base. While most of the battle takes place in the large, open hangar areas, the best work is probably done in the large corridor(s) that run between the two halves of the hangar. It's not easy to mix-and-match tunnel or corridor pieces from different maps, but it's done well here and it should be a great example of "how to do it right."

The sides were also well-done, aside from the missing localization on some of the new weapons. They look pretty nice and, more importantly, were set-up well with different sounds to match the new weapons (even if they were recycled stock sounds).

The bad (which consists mostly of minor quibbles) were these: the view distance and the darkness. The first issue I had was with the fact that, when in the hangar, I could see the sky through the hangar. Yes, I do usually play at my default settings (LOD 50 instead of 99), but I think it's important to have the map set up to work ok on all settings (especially the default). This might have been averted if the sky were a darker sky, or if the view distance had been increased (in the sky file), or if the distance fog were darker. The second issue was the lighting in the map. On most of the map, it worked well, but in some places (notably the corridors) it was hard to tell where I should be going.

In any case, it's a great map, and if you haven't played the first version you should definitely try it out. If you have the first version, you won't really find a lot different here, but I suppose you can download it anyway as a refresher.


Imperial Base Beta (Second Release) - Screenshots  
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Imperial Base Beta (Second Release) - File Download Options  

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Imperial Base Beta (Second Release) - Readme  
Readme File:
This Second Release Beta version of my Imperial Base comes with a couple of improvements/fixes.

I made these fixes a long time ago and I´m actually not planning to finalize this map anymore.

This map has edited sides and won´t work properly with any other side mods.

Download if you liked the original!
Download if you haven´t played the original!

Star Wars Battlefront II

Imperial Base beta version (Second Release)- made by Delinquent

Installation: Put folder DIB into: Star Wars Battlefront II/GameData/addon
If you already have a DIB folder in your addon directory, remove the old folder first.

Short description: Infantry fights in corridors and vehicle combat in a huge hangar.

Side changes: A lot... most important ones:

- Character movement slowed down, jump height reduced.

- Rifles and Blasters are more powerful ---> more realistic and more star warsy gameplay

- Many weapons need to be charged up for full effect; grenades can be thrown farther if you hold the mouse button.

- Most weapons become more accurate/inaccurate, depending on your stance and movement.

- The engineer´s health packs have been replaced with a medikit on the secondary weapon slot, which basically works like a fusion cutter.

- Vehicle weapons changed; more realistic Rebel speeder tank movement

Changes from first release:

- Award weapons now work properly

- Rebel Tank at initial CP spawns properly

- Lighting changed

- Texture changes and additions

- Doors that lead into a dead end corridor are marked with a flashing red light above;
Flashing green lights above a doorway show that the door actually leads somewhere

- The minimap will not show enemy infantry (this is actually intended); however depending on your resolution
settings a tiny enemy icon will show up on your radar (this was not intended)

However there are quite a few things missing that make this not a Final Version, most notably the lack of

A Final Version is not to be expected though.

I credit Rends for his as beautiful as useful container objects, which can be found in the front hangar.
Thanks a lot to the gametoast.com community for all those helpful tutorials and the encouraging feedback.

Enjoy the map!

Have fun!


Imperial Base Beta (Second Release) - User Comments  
The following comments are owned by the user that posted them. Star Wars Battlefront Files is not responsible for their content.

Total comments: 20 | Last comment: 11-26-2010 at 08:45

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: RC_1207 (Member) - 08-27-2009 at 10:51

 Expand#2 - Posted by: FighterRex (Member) - 08-27-2009 at 12:39

 Expand#3 - Posted by: Nihillo (Member) - 08-27-2009 at 12:41

 Expand#4 - Posted by: Jaspo (Member) - 08-27-2009 at 15:01

 Expand#5 - Posted by: Jaspo (Member) - 08-27-2009 at 15:07

 Expand#6 - Posted by: Galaad_Skywalker (Member) - 08-27-2009 at 15:57

 Expand#7 - It´s me! - Posted by: d3linqu3nt (Member) - 08-27-2009 at 16:33

 Expand#8 - Posted by: yukisuna (Member) - 08-28-2009 at 00:12

 Expand#9 - Posted by: yukisuna (Member) - 08-28-2009 at 00:14

 Expand#10 - Posted by: DarthNarga (Member) - 08-28-2009 at 15:58

 Expand#11 - great - Posted by: smdautoturret (Member) - 09-02-2009 at 07:58

 Expand#12 - Posted by: SDJLoosecannon (Member) - 09-06-2009 at 10:40

 Expand#13 - Posted by: BigG00001 (Member) - 09-09-2009 at 12:39

 Expand#14 - Posted by: FighterRex (Member) - 09-14-2009 at 15:22

 Expand#15 - Posted by: fiodis (Member) - 09-17-2009 at 16:36

 Expand#16 - Posted by: jendo (Member) - 09-19-2009 at 03:27

 Expand#17 - Posted by: jendo (Member) - 09-19-2009 at 03:27

 Expand#18 - Different in a good way - Posted by: Fenderbender95 (Member) - 12-28-2009 at 18:10

 Expand#19 - Posted by: jake12341234 (Member) - 06-26-2010 at 10:05

 Expand#20 - Posted by: Thrawn46 (Member) - 11-26-2010 at 08:45

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