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Jade Moon (1.0)
Filename: jade_moon.zip

Date Added:
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4.73 MB

Average User Rating: 7.4
Number of Votes: 22
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Jade Moon (1.0) - File Description  

Tech: 8
Quality: 6
FunFactor: 6
Creativity: 8
Item Placement: 6

Overall Rating: 6.8

Jade Moon, by Jaspo, is a nice, fresh addition to our SWBF2 map archive. Set on the, well... Jade Moon, it has a large series of platforms leading up to a hangar as well as a large ground surface.

This is a very large map. Up front, large is the word. I would even say too large - this is the biggest singular thing I noticed about the map, above any of the good - which is too bad, because there is a lot of good stuff too. To be effective and have tight, concise gameplay, the map should be about half as large with nearly the same amount of command posts.

But the fact that the map is a lot of running around and chasing the other team's CP captures aside (but this is a big aside), the map is pretty good. I like the conceptual design at least, with the platforms and the hangar and the ground battle.

What you'll be quick to notice is that the majority of the map is custom models. This is always nice, and adds a lot to how new and original a map feels. The models aren't perfect by any stretch of the imagination - actually, the models may be very nice, but their textures don't do them justice. Some of the textures (most of the little bunkers) are too large and low-resolution to look nice, while others are too "tiled" (main hangar textures). While I wouldn't usually let bad texturing slide, with new models I'm willing to be lenient, simply because new models are so crucial to having an original-feeling map (and I won't be hypocritical either - my building textures certainly aren't pro either).

Anyway, while this map as a whole isn't the best, it was a new and original experience, which is my #1 priority when I'm looking for a map. This won't stay in my addon folder, but it was a darn sight more fun to play through than a lot of the maps we recieve.


Jade Moon (1.0) - Screenshots  
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Jade Moon (1.0) - File Download Options  

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Jade Moon (1.0) - Readme  
Readme File:
Jade Moon
version 1.0

Commander Jaspo's second/third map. The second to be started, third to be finished and submitted--the Prakith competition entry was inserted between start and completion.

The 3 letter code for this map is JAG.

Put the JAG folder in your addon folder, if you do not have one, make one in
C:/Program Files/LucasArts/Star Wars Battlefront II/GameData

GCW: Luke Skywalker leads a Rogue Squadron raid on the ATAT production facility on Jade Moon, accompanied by a simultanious ground assault.

CW: Yet another battle of the Clone Wars, apparently.

In attempt to make this feel as much as possible like a stock map, I kept stock sides and vehicles and used only original prop and building models. I created all of the custom models in this map using Blender, then exported as VRML 97, and converted to .MSH using the SWBF MSH Viewer.


Conquest: Full-map battle with ground and air forces.

CTF: Capture the flag with ground and air forces.

Hunt: Actually not a hunt mode, it's a second conquest mode where the Rebels/Droids assault the ATAT hangar in a multi-story brawl. I guess the Imps/Clones are the indigenous species. It uses a conqest lua and works reasonably well despite the
two-dimensional planning and barriers. In other words, I did the best I could but the units hopelessly love plan skipping wherever there isn't a barrier present--and I wish they didn't switch direction where the connections intersect, and they gather together on the ground level in a fruitless attempt to capture a cp above them...*sigh*.


Lucas Arts/Pandemic for everything that's there that I didn't make.

Modtools documentation

Gametoast: http://www.gametoast.com/forums/viewtopic.php?f=27&t=13806

Rends' "adding missing sounds" tutorial,

Majin Revan's vehicle adding tutorial.

AceMastermind's Deathregion tutorial.

I also glanced at a ctf tut by Teancum and a hunt tut by 1z2x3c.

Contact me if you wish to have my models to use in yor map. If you know how to acquire them without my knowledge, you may use them but must give me credit.

Jade Moon (1.0) - User Comments  
The following comments are owned by the user that posted them. Star Wars Battlefront Files is not responsible for their content.

Total comments: 10 | Last comment: 01-31-2009 at 22:34

 #1 - 01-09-2009 at 20:33
From: (California)
Joined: September 9th, 2006
Posts: 2105
Eh, looks good. May download...

 #2 - 01-09-2009 at 21:42
From: (Minnesota)
Joined: October 30th, 2008
Posts: 387
"the majority of the map is custom models. "

Erm, that would be actually be ALL of the models, except the standard SWBF2 set of soldiers, walkers, and fliers. All designed specifically for this map, too (except the, uh, edge thing, which I took from my Prakith map)

Also Mav didn't comment on the whole flying aspect...you don't see that in a lot of SWBF2 maps. And I got all the sounds working too.

And he also didn't mention anything about the Hunt mode (aka Hangar Conquest)
...to say the least that mode is a good alternative to the "big map" gameplay.

 #3 - 01-10-2009 at 06:24
Joined: May 16th, 2008
Posts: 453
looks good i'll give it a dl

 #4 - It's huge! - 01-10-2009 at 06:26
Joined: September 14th, 2008
Posts: 349
This map is huge! 9/10

-vivaEspaņa Beer! Beer!

 #5 - 01-10-2009 at 18:58
From: (Victoria British Columbia)
Joined: December 12th, 2008
Posts: 96
looks pretty good 8/10 might download

 #6 - 01-11-2009 at 15:02
From: (Coventry)
Joined: May 20th, 2007
Posts: 201
great map!!!, reminds me of the old rogue squadron game for pc, where there was actually a map called jade moon,

 #7 - 01-11-2009 at 16:42
From: (Minnesota)
Joined: October 30th, 2008
Posts: 387
Yeah, although I never played that game, I based this level on the Wookipedia entry for Jade Moon, which was probably based on that game, though since there is a Rogue Squadron book series it may have been referencing that as well. I never read those books either, so I don't know. But the wookipedia entry stated that Luke Skywalker led an air raid on an ATAT factory on the planet, while some other character who I know nothing about let a ground assault. I did my best to present that situation in this map. This is mentioned in the readme as well.

 #8 - 01-12-2009 at 11:18
Joined: August 30th, 2007
Posts: 94
what i loved about your map was the settng and the atmosphere
something different from geonosis and naboo

however it could use more bots on the field (-1)
the size is ok, smaller map would ruin the dogfighting part of the map

and the textures could be better, both gorund textures and textures on your models (-1)

=> 8/10

 #9 - 01-28-2009 at 15:09
Joined: July 28th, 2008
Posts: 27
cheese is good. But i don't care. I just want someone to answer to answer my Q!!!
Resistance is Futile!CryResistance is Futile!

 #10 - 01-31-2009 at 22:34
From: (Minnesota)
Joined: October 30th, 2008
Posts: 387
what Q(uestion)?

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