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Korriban Valley of the Dark Lords (1.0)
Filename: korriban_valley_of_the_dark_lords.zip


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15.65 MB
1.0
martin105038
6031
09-08-2010
Maps


Average User Rating: 8.8
Number of Votes: 26
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Korriban Valley of the Dark Lords (1.0) - File Description  


Description:
"Korriban: Valley of the Dark Lords," by martin105038, is a large map set on the Sith planet Korriban, which has been featured in many different kinds of media. This looks like it probably inherits the most from JKA's Korriban, but it's certainly not slavish in its design to any other game's map.

It's a pretty ambitious map for a new mapper, and I'll definitely say that it has more positives than negatives. There's been a really good job using a combination of stock props and, I assume, some new models to make a pretty solid Korriban map. I don't know how much of the tunnels section is newly modeled and how much of it is simply repurposed stock models, but the work done there is easily the most impressive part of the map. The choice to open up some of the tunnel areas and have it surround lava pits looks really nice.

On the other hand, it's a large map. Really large. Too large, if I may be so bold. There's a lot of running to get from one CP to another, and while it's not as egregious as it is on some over-large maps, it could definitely be toned down here. The biggest size-related issue is simply the number of AI, which goes hand-in-hand with the map size and the relatively low number of CPs to make for a map on which the human player doesn't get to feel like he's doing a whole lot. Rarely will the human player be able to capture CPs (even as a hero!) because of the large number of AI spawning at any given time. You can rack up impressive kill scores, to be sure, but it's a wild transfer - from the easy (getting to the CPs, killing large amounts of AI in tunnels) to the unnecessarily difficult (trying to stay in one open area long enough to capture a CP without getting shot). Also, having tried it in both eras, there really looks to be a significant starting CP (placement-wise) advantage given to team 2.

If I were to offer any suggestions, I'd say that the map would work a whole lot better without the exterior stuff. It's not quite as exciting as the interior portion of the map (and a lot of it is comprised of unfortunately overused Yavin props), and if you cut down on the size of the map and maybe move those CPs inside, you'll be able to reduce the AI count and have a battle that "moves around" a little more, and one that allows the human player to feel like he's making an impact.

I'd also like to see the lighting done a little better - it's clear that there was thought put into this (I could see lighting changes associated with fires or lava), but the global lighting was pretty boring, and it really made some of the outside parts of the map clash with each other. I'd like it more if it were darker overall, with a relatively darker interior part to the map - to help the lights in there stand out more.

The lava was nice, as mentioned above, but it would work a lot better if it appeared to be moving and if units didn't land on it (because it is solid ground). It's also worth mentioning that two of your Jedi units in CW Assault were missing lightsabers.

All in all, it's certainly a well-done map - not without its flaws, but no map is - and it's definitely one worth trying out. I'd love to see some general fixes made to it, but even as it stands, it is fun to play around in. Try it out!

-Mav



Korriban Valley of the Dark Lords (1.0) - Screenshots  
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Korriban Valley of the Dark Lords (1.0) - Readme  
Readme File:
STAR WARS BATTLEFRONT II

Korriban: Valley of the Dark Lords

Version: 1.0
Author: martin105038
mail:martin105038 at yahoo.com.ar


Hi, this is my first map. It's based on the Valley of the Dark Lords on Korriban.

The game modes are conquest for both CW and GCW and Assault for CW.


Story:
------

- Conquest Clone Wars:

Set during the early stages of the Clone Wars, a battle between the Republic and the CIS has cost the lives of many Clone troopers. The
remainings of the CIS army are hidding in the dephts of the Vallley of the Dark Lords. The Clone Army led by Anakin Skywalker must
finish the work and destroy them before they escape from the planet.

- Conquest Galactic Civil War:

A group of rebels is hiding in the Valley of the Dark Lords. Darth Vader has been sent to Korriban to capture them.

- Assault Clone Wars:

Despite Tyranus' rejection to Kaminoans initial suggestion of creating an army of clones using a Force-sensitive donor, a small army
of clones based on Sith genetic templates has been secretly created in Kamino. Following a rebellion and the escape of these Sith clones,
General Kenobi and a selected group of Jedi must hunt them down and destroy them before everyone learns of this deadly army and its
leader, a clone of Darth Maul.


Installation:
-------------

EXtract the folder "KOR" and all its contents into LucasArtsStar Wars Battlefront IIGameDataaddon.


Credits:
--------

FragMe! - Terraincutters
angelus6 - Korriban Textures
LucasArts
Pandemic

and everyone in the gametoast community for their help


Hope you enjoy it

Martin


Disclaimer:
-----------

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.


Korriban Valley of the Dark Lords (1.0) - User Comments  
The following comments are owned by the user that posted them. Star Wars Battlefront Files is not responsible for their content.

Total comments: 9 | Last comment: 06-06-2012 at 13:04

 #1 - 09-09-2010 at 03:23
Jendo07
From: (Cambridge)
Joined: May 8th, 2009
Posts: 436
Cool map! The interiors remind me a bit of Tomb Raider. Two Thumbs Up!

 #2 - 09-11-2010 at 07:36
martin105038
From:
Joined: July 2nd, 2009
Posts: 4
Thanks for the review and the comments.

You´re right, it´s mostly based on JKA´s Korriban and some pictures from the comics and TOR.

The tunnels are custom, only because I needed to reduce the number of objects. I was using reskinned cubes from Rhen Var, but after a while I realized that I was going to reach the object limit soon and I hadn´t done half of the map yet, so I replaced all the tunnel section with custom objects (visually, both versions look exactly the same).

I might do in the future a new version with all the suggested corrections (sorry for the size, I love big maps). As for the outside part, it was originally an outside map with a little inside room, but it suffered several modifications and finally I reduced the outside region and added all the inside stuff.

Is anyone else having problems with two of the Jedi units in CW Assault missing lightsabers? I tested the map before uploading the file and after reading the review and they are working fine for me, everyone has their lightsabers.

 #3 - Hola sos argentino enserio? - 09-11-2010 at 18:12
playwithmeboodah
From:
Joined: September 4th, 2010
Posts: 4
Jaja al fin veo un modder argentino. Buen trabajo, es un buen mapa Two Thumbs Up! aunque todavia no probé el CW asalto después te hago saber si tengo algún problema. Éxitos.

 #4 - 09-13-2010 at 08:08
martin105038
From:
Joined: July 2nd, 2009
Posts: 4
Gracias (although I think we can only use english here). Nice to see someone else from Argentina, we are few.

 #5 - 09-15-2010 at 11:35
Gryphon280
From: (Florida)
Joined: January 8th, 2010
Posts: 59
Very nice job! The AI seems to know what to do and the textures look nice as does the terrain. Object placement is great on this map and I love the layout of it. The only problem is that if you play as the Empire, the AI seem to know how to win but never do..winning as the Empire is very difficult and involves a lot of jetpacks and sprinting. Otherwise though I love this map 9/10. Good job.smileTwo Thumbs Up!

 #6 - 09-15-2010 at 18:29
Darth_Teff
From: (Lake Worth, FL)
Joined: September 14th, 2008
Posts: 3
Very good map, 10/10. It's one of the best maps I've played on, and is it me or does it seem like it's also portrayed as a city and a palace kind of setting? Made for a fun run on multiplayer today when I had some friends give it a download and play. It's just about the map I've always dreamed of on one of my favorite planets. Very nice job, keep it up. ^^

 #7 - 09-26-2010 at 19:24
Ozpeter
Joined: September 26th, 2010
Posts: 1
Best Korriban map smile

 #8 - 09-28-2010 at 16:30
martin105038
From:
Joined: July 2nd, 2009
Posts: 4
Thanks everyone for your comments

 #9 - 06-06-2012 at 13:04
Malakto
Joined: December 20th, 2010
Posts: 5
Looks nice Loved the level on the original KotOR this looks better smile cant wait to see what it's like in game



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