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Star Wars Battlefront 2 Downloads > Utilities > Source Files and Packs:
Malastare: Gran Compound - Model Pack (1.0)
Filename: malastare_gran_compound_modelpack.zip


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16.84 MB
1.0
Jaspo
http://www.jasongieskedesig...
99
05-06-2012
Basic modding knowledge
Utilities > Source Files and Packs


Average User Rating: 9.5
Number of Votes: 2
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Malastare: Gran Compound - Model Pack (1.0) - File Description  


Description:
This asset pack, by Jaspo, includes the assets from his recent release Malastare: Gran Compound.

Note that, as mentioned in the readme, there will be some basic scripting you'll need to do to make the doors animate as they do in the original map. Downloaders will also need to be able to create a map to use any of these assets.

-Mav



Malastare: Gran Compound - Model Pack (1.0) - Screenshots  
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Malastare: Gran Compound - Model Pack (1.0) - File Download Options  

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Malastare: Gran Compound - Model Pack (1.0) - Readme  
Readme File:
Malastare: Gran Compound - Model Pack

by Jason Gieske (Jaspo)
jaspojag1 at gmail dot com

These are all of the models used for the Star Wars Battlefront II Mod Map, "Malastare: Gran Compound."
They will, of course, also work with Battlefront I. Modding knowledge is required.

The doors in this model pack need to be procedurally animated if used as such.
Code needed for this in the mission script would be something like:

ActivateRegion("door1open")
ActivateRegion("door1close")

region1 = OnEnterRegion(
function(region, player)
PauseAnimation("a_door1close")
RewindAnimation("a_door1open")
PlayAnimation("a_door1open")
end,
"door1open"
)
region2 = OnEnterRegion(
function(region, player)
PauseAnimation("a_door1open")
RewindAnimation("a_door1close")
PlayAnimation("a_door1close")
end,
"door1close"
)

Refer to [RDH]Zerted's simple elevator tutorial for further instructions. I set it up so that the door open region was a larger
region around the door and the door close region was a small region, just slightly larger than the door itself, with the door inside it...
so the close door region was completely inside the open door region. Additionally, I made the close animation pause half a second before
closing the door so that the door closes after the unit passes through, even though it is triggered right before the unit passes through.


Credits:
I made all the custom models used in this level. Most of the textures are mine too, though I borrowed or modified a couple from the stock assets and from the Squeddie model pack.
The gunrack model makes use of the alliance rifle model created by LucasArts/Pandemic.
I used RepSharpshooter's meshtool to envmap a few models.
All other game assets found in this mod level were created by LucasArts/Pandemic.
“THESE ASSETS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.”


Malastare: Gran Compound - Model Pack (1.0) - User Comments  

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