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Star Wars Battlefront 2 Downloads > Maps > Beta Version Maps:
Schosk Harbor (0.8)
Filename: schoskharbor.zip


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126.72 MB
0.8
Taung12
226
04-02-2010
Star Wars Battlefront 2
Maps > Beta Version Maps


Average User Rating: 3.3
Number of Votes: 3
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Schosk Harbor (0.8) - File Description  


Description:

"Schosk Harbor," by Taung12, is a conquest map set in a snow-themed area.

The map is comprised of four command posts; three in a line on an embankment and one on an overlooking hill. The map has a nice, simple design that with a little bit of polish could be a pretty decent map. The polish is of course what is lacking here - to some degree that may be expected in a beta version, but it really needs an overhaul so that it doesn't feel like every other snow-themed map (which is either Hoth or an evergreen forest).

There are some notable issues with the map as well. The easiest to notice is that (in GCW at least), the player and AI flyheight is set too low, so the player can't jump, and any substantial fall will result in an instant death. Note to the author - there are two flyheight lines in your script, please set them above "40" to a reasonable number (for this map) so that you aren't confined to simply walking or running.

While the sides for CW are stock sides, the sides for GCW are decidedly odd. The map features Republic commandos (don't link me to the page on any type of Imperial commando, I'm not daft, thanks) led by Ki-Adi-Mundi fighting Rebels led by Han Solo. There are a number of levels on which this doesn't make sense, but odd visual choices aside, the sides seem to be quite out of balance. The Imperial team is far, far stronger than the Rebel team, something the Rebels' initial CP advantage (or reinforcement advantage) fails to make up for. A much fairer way of balancing strong units against weak ones is - well, the best way is not to make teams of markedly different strengths, but failing that - to decrease the number of units on the field for the stronger team. If this has already been done, perhaps it should be done some more.

As mentioned in the readme, there are issues with the sky (I believe it's not just completely black, but completely missing - some users may see it rendered as completely white/grey) and some AI pathing issues - which fortunately is not just excusespeak for "no AI pathing"; there really are just some areas in which the pathing could be amended.

Make sure if you download you do leave feedback for the author, as a beta version, constructive criticism is really the best feedback that can be given.

-Mav



Schosk Harbor (0.8) - Screenshots  
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Schosk Harbor (0.8) - File Download Options  

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Schosk Harbor (0.8) - Readme  
Readme File:
Schosk Harbor BETA

-by Taung12

------------------------

10 ABY: The Empire has located a rebel resistance base at Schosk Harbor, an icy, northern port. A team of commandos has been sent to eliminate the rebel presence at this harbor, which provides tactical advantages to whoever occupies this port.

Clone Wars: regular droids vs clones

Galactic Civil War (Story): Commandos vs BFX rebels

To install: place in your addon folder in your SWBF II directory.

Credits:

- Majin Revan for Clone Commando
- MasterSaitek009 for melee attack ODFs
- Pandemic for the SWBF2 assets
- Gametoast for general help
- ARC_Commander for BFX assets
- DarthD.U.C.K for grenade models
- NeoMarz for the DC-17m

-KNOWN BUGS/THINGS TO FIX-

- Completely black sky
- A few pathing issues


Schosk Harbor (0.8) - User Comments  
The following comments are owned by the user that posted them. Star Wars Battlefront Files is not responsible for their content.

Total comments: 5 | Last comment: 04-04-2010 at 02:01

 #1 - 04-02-2010 at 16:22
acryptozoo
From: (Guilford CT.)
Joined: May 9th, 2009
Posts: 516
looks cool might D/L

 #2 - 04-03-2010 at 04:56
Ja_ngo
From:
Joined: May 28th, 2009
Posts: 311
my profile's nick is Taung...Anywasy a good map cool

 #3 - 04-03-2010 at 05:15
Ja_ngo
From:
Joined: May 28th, 2009
Posts: 311
i mean anyways*(sorry for double post!)

 #4 - 04-03-2010 at 06:46
Modder55
From: (New York)
Joined: February 25th, 2010
Posts: 52
Hey, I'm working on a map with Revan's Commando files also! How do they look?

 #5 - 04-04-2010 at 02:01
Red333
From:
Joined: July 28th, 2009
Posts: 19
there seems to be a problem with the ZE....



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