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|Second Sides Mod (1.0.1) - File Description
| Tech: 9 |
Size vs. Usefulness: 7
Installation Instructions: 8
Overall Rating: 8.4
jdee's Second Sides Mod is, in its essential form, a large mod expanding on all four sides and adding a huge amount of custom content to a game that rarely sees it anymore. It incorporates a wide range of assets both from the community and from the other game in the series, Battlefront II. It also includes a few new maps and new localizations for the global sides.
This mod covers all of the main sides, including the local sides which are rarely seen. No unit has been left untouched, seeing either a weapon modification or a visual redesign. Every weapon has been redone, with each bolt looking more vibrant and colorful and dealing more damage as well. The units are fairly well balanced throughout the sides and versus their opposition, with powerful units dying somewhat easily and less powerful units able to take them down.
The vehicles have been modified as well. Most of them are models converted from Battlefront II or community created. They all have their respective animations, which must have taken a good deal of work on the part of the creator. Gunships are now more like tanks, which is what they should be, and fighters are faster and less powerful in comparison. Tanks are much more powerful, and can take out their opposition very quickly as well as the infantry running around.
Visually, the mod is very polished. There are a lot of new skins and new weapon models for units, and pretty much ever unit looks good. Lasers are edited to some degree, and explosions are much bigger and more powerful. A downside to this is that the mod may crash some less powerful systems and even on powerful ones, some effects will disappear and hits will not go through. This does detract from the mod somewhat.
Aside from the issue with some hits and effects not going through, the mod has relatively few bugs. The author lists some custom maps that are incompatible, but those are not too commonly played. There are some missing localizations, but that can be overlooked considering that there are localizations at all- usually there aren't in large scale side mods like this. Another downside is the complicated install process- it will take a lot of hard drive space to install this mod and still maintain backups of all your game files. I suggest overwriting everything and then simply reinstalling the game after you are finished playing. An installer would definitely be nice for the next version.
Overall, this is a very good mod. My review may not be the best impression of it, but it is fun to play and I think that it is definitely one of Battlefront 1's best mods. I highly recommend it.
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|Second Sides Mod (1.0.1) - Screenshots |
| Screenshots: |
|Second Sides Mod (1.0.1) - File Download Options
Primary Download Locations:
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| Worldwide Mirror by FileFront |
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|Second Sides Mod (1.0.1) - Readme |
| Readme File: |
Readme. for mod info see modinfo.rtf
List of bugs
the AT-RT driver has a bone root
A few things here and there are not localized, but most things are.
some rocket explosions are way too big, which may overload the game engine and cause
some effects to not appear
The Geonosian Fighter has 3 seats when it should have one
The AT-TE's tail gunner has a weird and messed up camera angle
at least 1.07 GB of disk space
Open C:LucasArtsStar Wars BattlefrontGameDataDATA_lvl_pc
Create a zip file or rar file containing your original swbf folder (C:Lucas ArtsStar Wars Battlefront
extract/open the 7zip archive with 7zip (link below, download the exe file and install)
http://www.7-zip.org/ (download and install, or download WinRAR)
replace the files in your SIDE folder with the ones in the folder labeled "the sides mod"
replace core and mission lvl with the ones in the mod folder
replace Common folder with the one in this mod
open the first person mode folder on the mod and replace the FPM in the the SWBF directory with the one in this mod.
open the sound folder in the mod and add bess.lvl to the SWBF sound folder
add the following to your addon folder (optional)
nab4 (Naboo Imperial Diplomacy)
kashunt (Kashyyyk Hunt)
bes0 (Bespin: Separatist Remnants)
jedifighter.lvl: ep3 Jedi Interceptor (appears on Bespin)
dwarfspider.lvl: Dwarf Spider Droid (replaces big spider on Geonosis)
gar.lvl: Naboo Guard
des.lvl: desert (tusken, jawa)
gam: jabba's palace guards
Thankyou to the following
GGCTUK FOR THE MAIN PLAY MOD ASSETS AND THE PEOPLE IN THE BULLETS WHO MADE THAT.
-Maveritchell and psych0Fred for helping me to figure out sound.
-Pandemic for the Mod Tools, and LucasArts for the game.
-Pandemic and LucasArts again for the assets from the BF1 and BF2 Mod Tools.
-Everyone I asked for help to get this done (curse you Boba Fett for not working for so long!)
-ARC_Commander for the BFX assets
-Darth D.U.C.K. for the Royal/Shadow Guard
-Taivyx for force pike
-Napseeker for the new General Grievous (he works fine for me!), and the help making the Flamethrower.
-Commander Fordo for some clone skins
-Satti for shadow stormtrooper skin (modified by me)
-Dragon93 for Shadow Trooper, and tutorial on Clone trooper skins
-AceMastermind for OOM droids
-RepSharpshooter for the 501st skin
-Qdin for Commander Cody
-OOM-9 for the DC-15s carbine
-Pandemic for the BF1 and BF2 assets
-Majin Revan/PR-0927 for Clone Commando
-NeoMarz for DC-17m
-AQT for the 501st Legion Stormtrooper skin (modified by ggctuk to better resemble the TFU 501st)
-Rends for Coruscant Streets and Coruscant City.
GameToast and Maveritchell for the convo pack assets (which is where I got the V-19 starfighter)
Satti for the majority of the clone skins
DEVISS_REX for the 187th legion, other models and skins, and some weapon remodeling and a Mandalorian Jet trooper model.
DARTHDUCK: for some weapon remodeling
OOM-9 for a DC-15S carbine
Gametoast for a 3 seat ARC-170
Psych0fred for: Dwarfspiderdroid, trooptrans, and the K-wing
Teancum for the flash speeder, and his assets.
Dragon93 for some skins
EA711 for: AAT and STAP skins, and B1 Battledroid skinpack
JediKiller and the people at mpcgamers for tips feedback, and help.
Delta_57_dash for some assets.
Ty294 for his gamma force assets, which became the ISO.
Majin Revan for the Clone Commando, IAAT, and ILAAT/i gunship
NeoMarz for the DC-17M
BattleBelk for Core, Mission, and Interface tools
If I missed you and you had something in this mod than my dearest apologies.
NOTE TO PEOPLE WHO WANT TO USE THIS MOD IN THEIR MAPS
Dont release a map with this mod until the final version of this comes out. Then I will release the source files in different parts because its so big. (Like the way the convo pack people released the convo pack assets
The sides will not work properly in:
imp strikeforce/rebel scums Utapau (AT-RT doesn't work there for some reason)
Bespin Escape Final works perfectly fine if you don't use the Jedi Interceptors or Droid Bombers (they crash the game, but for some reason AI can use them without a problem)
|Second Sides Mod (1.0.1) - User Comments
The following comments are owned by the user that posted them. Star Wars Battlefront Files is not responsible for their content.
Total comments: 20 | Last comment: 11-04-2013 at 23:47
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