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|Tatooine: Outpost (1.0) - File Description
| Description: |
"Tatooine: Outpost," by Jendo07, is another map along the lines of his "like-the-stock-maps-but-not-really" theme. As per the title, the map is set on Tatooine, and that should set the stage pretty well for what one can expect to see here.
This map seems to be pretty representative of the Dune Sea on Tatooine - probably moreso than the actual Dune Sea map (of which the author did a redux), which was always more like the Jundland Wastes. This map has a lot of flowing dunes with some scattered areas of settlements or huts.
There are a lot of different modes to play - one thing I always like about this author's releases is that there is always a breadth of content - it makes it easy to play the map in a way that you like. You can play in conquest, 2-flag, and hero assault, along with one particularly interesting hunt mode.
While the map does a good job setting the scene as it should be, one thing that immediately stood out to me was how flat everything looked. No, I don't mean to say that the terrain appeared to be graded flat (it is actually quite hilly) - I mean that it, texturewise and lightingwise, looked pretty plain. And yes - deserts are like that. However, I think that because this was all done with terrain and because there was very little variation in the terrain texture or color, it didn't look quite real. I think that in this particular case, modeled terrain pieces might have worked well (because they would have picked up light better), or perhaps having some light, light color brushed on with the paint tool in ZE might have helped.
The map was also really open. Again, desert, I know. However, in terms of playing the game, I think it might have worked well to include either a few more command posts (to break up the running around) or making the modes focused on specific areas of the map (similar to how hunt mode is in only one area). XL mode works well here, because at least the map feels like there's enough going on to justify the expanse better.
A couple things that I really liked were the aforementioned hunt mode and the area around which it was centered. The hunt mode is a mode that pits Anakin against a bunch of Tusken Raiders, and yes, you will kill them all, even the women and children. In fact, there is so much one-sided slaughter that it really seems unnecessary to have it available to play as the Tusken Raiders - it's a very slow game playing on that side, and given the power of the Anakin unit, only three points per kill seems a little low. That aside, it is a lot of fun (and the mood is well set) to have the reinterpreted Episode II scene available to play in.
The area there too is nice - in fact, I think it is the highlight of the map, which I know sounds strange. It's just a bunch of rocks, but it's put together really well and it looks nice - it stands out much more than the coarse, rough sandy areas that get everywhere else.
In any case, this is another well-polished map representative of a well-established location. Give it a try.
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|Tatooine: Outpost (1.0) - Screenshots |
| Screenshots: |
|Tatooine: Outpost (1.0) - File Download Options
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|Tatooine: Outpost (1.0) - Readme |
| Readme File: |
Tatooine: Outpost 1.0 Jendo7 3rd of March 2011
This map supports Dark Times II: Rising Son mod
Two random skydomes/lighting fx: RS
Night Sky: N
Hero Support: HS
DTII: Conquest(RS), CTF, Gunner Assault(RS)
CW: Conquest, CTF, XL(RS)(HS), Hunt Anakin v Tuskens(N)
GCW: Conquest, CTF, XL(HS), Hero Assault(RS)
AT-ST, AT-XT, AAT, Combatspeeder, Skiff and Landspeeder
Jawas, Tuskens, Weequays(DTII), Dewback and a Mark IV Sentry Droid
CW: Obi Wan Kenobi, Darth Maul, Anakin Skywalker and Jango Fett
GCW: Luke Skywalker and Boba Fett
DTII: Random heroes
George Lucas: Star Wars
Lucasarts and Pandemic: Star Wars Battlefront/Star Wars Battlefront II
Maveritchell: Dark Times II: Rising Son mod, and How to add Rising Son to your mod tutorial, Space Service Truck (fixed texture)/general modding help
archer01: AIHeroSupport script
Sky_216: Rock models, terrain textures, LAAT Wreck, random sky/fX/Lighting tutorial
ARC_Commander: Battlefront Extreme Assets
Monsoontide, Darth_Spiderpig and THEWULFMAN: T-21 light repeater
Repsharpshooter: Fett's Jet Pack effect, DC-15 caster shotgun, ep3trooper model with karma
GCMOD team converted by RepSharpshooter: Boba Fett's EE-3 Blaster Carbine
SoM3: DC-15s blaster carbine
Syth: Jango Fett's Westar 34 Pistol
Pahricida, updated by Deviss: DC-15A blaster rifle
Dragonum: DC-17 hand blaster
lordbertie: WESTAR-M5 blaster rifle v2
GCMOD Team: Flechette shotgun
CodaRez: Jawa Ion Blaster, DC-15 side arm, Tusken Cycler Rifle V2, and addon Antenna
CodaRez/DarthD.U.C.K.: Improved Stock stormtrooper/shocktrooper model
Marvel4: Hex edited Imperial Sniper Rifle model
FragMe!: Fix for Floating Weapon Icons
Saitek009: Hunt mode tutorial
]V[: +123 assets
Rends: Mos Eisley Spaceport assets
Pandemic, and Syth: DLT-19 Marine Rifle
Neomarz: Galactic marine pack
DarthD.U.C.K.: DC-17 Hand Blaster, snowtrooper pack
Teancum: Certain assets from the Conversion pack Republic sides
AQT: Hex editing tutorial
Alex533: EP2 Anakin skin
Anakin: light.tga, magnahead.tga, metal.tga skins for the IG-100 MagnaGuard
Deviss: Original ep3trooper/ep3sniper 212nd legion skins
Deviss: HD ep3 Remapped Commander Cody 2.0:
Delta-1035: Commander Cody Skin
NeoMarz: Commander Cody model: jetpack, visor, and shoulders
kinetosimpetus: BX-Commando Droid
kinetosimpetus: Models, textures, sword odf, combo, new sand camo skin
DarthD.U.C.K.: Exporting the BX player model, adding glowmap
cis_1st_weap_inf_rifle.tga is modified by RogueKnight, and kinetosimpetus
The bx__1st_weap_inf_rifle.tga is a lighter version of the cis tga, made for the bx's E5 rifle
kinetosimpetus: BX E-5 rifle sound - rifle sound fx from TCW
bx_1st_commando.msh is the bx commando first person msh made by Deviss
Kinetosimpetus: DL-44 Blaster, and A280 Blaster Rifle
New models and editted textures
Pandemic: Original textures
Pinguin/Aman: Tatooine Tuskencamp assets
bertie, DarthD.U.C.K.: hud_magnastaff.msh
wazmol: greviousguard.zaabin -
Weapon Sound fx -
Mars Marshall: magna_death.wav, magna_hurt.wav, magna_lowhealth.wav, magna_saberoff.wav, magna_saberon.wav, magna_swing_double.wav, magna_swing_single.wav, magna_swing_triple.wav
ShockWave: magna_electro.wav, dc15_fire.wav
Special Thanks to:
The Nasal Abyss
Installation: Extract the TJW folder to C/Program Files/LucasArts/Star Wars Battlefront II/GameData/addon
Uninstallation: Remove TJW from the addon folder
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
|Tatooine: Outpost (1.0) - User Comments
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Total comments: 19 | Last comment: 09-17-2011 at 05:44
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