|Tatooine: Outpost (2.0) - File Description
| Description: |
Pros - feels new despite being on a much-used planet, good environment, decent gameplay, good range of game modes.
Cons - extra heroes spawning in hunt modes, bit of trekking around in conquest/flag mode.
Jendo's second version of Tatooine: Outpost is pretty much extra content and bugfixes added to his previous releasedversion of the same map.
The map is set in the deserts of Tatooine, and seems to have more of a 'Dune Sea' vibe to it than the stock 'Dune Sea' map from BF1. The map is mostly made of rolling dunes with various points of interest such as a small outpost, a sandcrawler and a tusken camp. Visually the map holds itself together very well to create a believable environment (personally I think the dunes are particuarly impressive).
Despite being a mostly terrain map gameplay is still decent due to the steep dunes providing some cover. Combat varies between spread out in standard conquest mode to the hills absolutely crawling with soldiers in XL. There's a good range of game modes and the supported eras include DT, BFX and some future CW mods.
CW Hunt mode is particuarly interesting - Anakin vs Tuskens, as seen in Episode II. While its a bit one sided and another Anakin will occasionally spawn (I responded to this in the appropriate manner, by ruthelessly hurling him to the tusken raiders and cutting him down) its quite entertaining.
Well worth a download, especially if the screens or previous version appealed.
Download Link - http://www.gamefront.com/files/20150039/Tatooine__Outpost
(Added this here because the download link below doesn't work - Danny)
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|Tatooine: Outpost (2.0) - Screenshots |
| Screenshots: |
|Tatooine: Outpost (2.0) - File Download Options
Primary Download Locations:
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| Worldwide Mirror by FileFront |
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|Tatooine: Outpost (2.0) - Readme |
| Readme File: |
Tatooine: Outpost 2.0 by Jendo7
This map supports Dark Times II: Rising Son, and BFX mods
Future Support for the 153rd Legion mod, and Star Wars: The Clone Wars mod
Two random skydomes/lighting fx: (RS)
Day Sky: (D)
Night Sky: (N)
Hero Support: (HS)
CW: Conquest(D), CTF(D), XL(RS)(HS), Hunt Anakin v Tuskens(N)
GCW: Conquest(D), CTF(D), XL(D)(HS), Hero Assault(RS), Hunt Luke Skywalker and Jawas v Tuskens(D)
DTII: Conquest(RS)(HS), CTF(D), Gunner Assault(RS)
BFX CW: Conquest(RS)
AT-STs, AT-XTs, AATs, Staps, Combatspeeders, Speederbikes, IFT-X Fightertanks, Skiffs and Landspeeders
Jawas, Tuskens, Weequays(DTII), and Dewback
CW: Obi Wan Kenobi, Darth Maul, Anakin Skywalker and Jango Fett
GCW: Luke Skywalker and Boba Fett
DTII: Random heroes
Changes since version 1.0
BFX CW support added
Ridable Dewback added
Anakin's animation corrected
5 points per kill added to the Tusken team in Hunt mode
Gaffi stick hit sound added: Stock "com_weap_inf_grenade_bounce"
Removed Mark IV Sentry Droid due to CTD in multiplayer
Rogue Clone Troopers Weapon sounds are now working
Online multiplayer for GCW now works
More vehicles added to conquest and XL mode
Hunt added to the GCW era
CTF mode improved
George Lucas: Star Wars
Lucasarts and Pandemic: Star Wars Battlefront II
Maveritchell: Dark Times II: Rising Son mod, and How to add Rising Son to your mod tutorial, Space Service Truck (fixed texture)/general modding help
archer01: AIHeroSupport script
ARC_Commander: Battlefront Extreme Mod, and Battlefront Extreme Assets
Sky_216: Rock models, terrain textures, LAAT Wreck, random sky/fX/Lighting tutorial
FragMe!: Fix for Floating Weapon Icons
monsoontide: Dewback model
converted to SWBFII by Fragme!
monsoontide: T-21 light repeater model
converted to SWBFII by DarthD.U.C.K, and THEWULFMAN
Repsharpshooter: Fett's Jet Pack effect, DC-15 caster shotgun, ep3trooper model with karma
GCMOD team converted by RepSharpshooter: Boba Fett's EE-3 Blaster Carbine
SoM3: DC-15s blaster carbine
Syth: Jango Fett's Westar 34 Pistol
Pahricida, updated by Deviss: DC-15A blaster rifle
Dragonum: DC-17 hand blaster
lordbertie: WESTAR-M5 blaster rifle v2
GCMOD Team: Flechette shotgun
CodaRez: Jawa Ion Blaster, DC-15 side arm, Tusken Cycler Rifle V2, and addon Antenna
CodaRez/DarthD.U.C.K.: Improved Stock stormtrooper/shocktrooper model
Marvel4: Hex edited Imperial Sniper Rifle model
Saitek009: Hunt mode tutorial
]V[: +123 assets
Rends: Mos Eisley Spaceport assets
Pandemic, and Syth: DLT-19 Marine Rifle
Neomarz: Galactic marine pack
DarthD.U.C.K.: DC-17 Hand Blaster, snowtrooper pack
Teancum: Certain assets from the Conversion pack Republic sides
AQT: Hex editing tutorial
Alex533: EP2 Anakin skin
Anakin: light.tga, magnahead.tga, metal.tga skins for the IG-100 MagnaGuard
THEWULFMAN: Adding support for his upcoming Star Wars: The Clone Wars mod
Deviss: Original ep3trooper/ep3sniper 212nd legion skins
Deviss: HD ep3 Remapped Commander Cody 2.0:
Delta-1035: Commander Cody Skin
NeoMarz: Commander Cody model: jetpack, visor, and shoulders
Kinetosimpetus: 153rd Legion mod, and added support
kinetosimpetus: BX-Commando Droid
kinetosimpetus: Models, textures, sword odf, combo, new sand camo skin
DarthD.U.C.K.: Exporting the BX player model, adding glowmap
cis_1st_weap_inf_rifle.tga is modified by RogueKnight, and kinetosimpetus
The bx__1st_weap_inf_rifle.tga is a lighter version of the cis tga, made for the bx's E5 rifle
kinetosimpetus: BX E-5 rifle sound - rifle sound fx from TCW
bx_1st_commando.msh is the bx commando first person msh made by Deviss
Kinetosimpetus: DL-44 Blaster, and A280 Blaster Rifle
New models and editted textures
Pandemic: Original textures
Pinguin/Aman: Tatooine Tuskencamp assets
bertie, DarthD.U.C.K.: hud_magnastaff.msh
wazmol: greviousguard.zaabin -
Weapon Sound fx -
Mars Marshall: magna_death.wav, magna_hurt.wav, magna_lowhealth.wav, magna_saberoff.wav, magna_saberon.wav, magna_swing_double.wav, magna_swing_single.wav, magna_swing_triple.wav
ShockWave: magna_electro.wav, dc15_fire.wav
Special Thanks to:
The Nasal Abyss
Installation: Extract the TJW folder to C/Program Files/LucasArts/Star Wars Battlefront II/GameData/addon
Uninstallation: Remove TJW from the addon folder
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
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Total comments: 18 | Last comment: 07-28-2012 at 15:42
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