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| Tatooine: Outpost (3.0) - File Description |
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Description:
Jendo07's third version of Tatooine: Outpost offers little in terms of changes from earlier versions, although in the case of the earlier versions, that's not necessarily a bad thing.
The map itself is unchanged, the only changes to this version are some minor script changes. For those of you unfamiliar with the map, though, the basic premise is a "Dune Sea"-type map, where there are a lot of rolling dunes and open area, with clusters of props around command post areas. As per the author's SOP, he offers a fairly movie-like interpretation of a familiar location. (See my previous review for a more detailed version of my thoughts on the map itself.)
The author has also added random heroes and a hero support unit to conquest modes, and it's a change that I personally can't lodge any complaint with. All in all, it's a small but decent set of changes made to the map (and I also thought I heard an environmental wind sound effect that I didn't notice before, but it could have been just that - something I didn't notice before). Go ahead and give it a download!
-Mav
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|  | | Tatooine: Outpost (3.0) - Screenshots |  | Screenshots: |  |

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| Tatooine: Outpost (3.0) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Tatooine: Outpost (3.0) - Readme |  | Readme File: Tatooine: Outpost 3.0 Jendo7 January 2012
Main changes since v2.0
Uber Mode replaces XL, and has been added to all eras, CW, GCW, BFX and DTII
All Conquest modes have hero support, and random heroes
Conquest mode random heroes:
CW and BFX CW:
Rep: Episode 2 Anakin and Obi Wan
Cis: Darth Maul and Jango Fett
GCW:
All: Episode 4 LUke and Han Solo (Storm)
Imp: Boba Fett and Bossk
Uber mode random heroes:
CW and BFX CW:
Rep: Anakin (ep2 in BFX), Obi Wan and Aalya Secura
CIS: Darth Maul, Jango Fett and General Grievous
GCW:
All: Episode 4 LUke, Han Solo (Storm) and Chewbacca
Imp: Boba Fett, Bossk and IG-88
Uber mode has one extra CP, 100 units on each side, and 1000 reinforcements (Much more challenging and a lot more fun)
Other modes include Hero Assault, Gunner Assault(DTII), CTF and Hunt
Conquest and Uber modes have extra vehicles since v2.0
Darth Mauls Sith Speeder has been added to the CW era
It appears only when a certain CP is captured
The night sky only appears in CW Hunt mode
A new LAAT wreck has been added
Notes:
Lower end PCs may experience framerate issues using uber mode but should have no problems with regular Conquest
BFX and DTII mods need to be installed for those eras to work
Credits:
George Lucas: Star Wars
Lucasarts and Pandemic: Star Wars Battlefront II
Pandemic/Psych0fred: AT-XT, Dwarf Spider
Maveritchell: Dark Times II: Rising Son mod, Space Service Truck (fixed texture)
archer01: AIHeroSupport script
ARC_Commander: Battlefront Extreme Mod, and Battlefront Extreme Assets
Sky_216: Rock models, terrain textures, LAAT Wreck, random sky/fX/Lighting tutorial
FragMe!: Fix for Floating Weapon Icons
monsoontide: Dewback model converted to SWBFII by Fragme!
Monsoontide, set up by Lord Bandu: Sith Speeder
monsoontide: T-21 light repeater model converted to SWBFII by DarthD.U.C.K, and THEWULFMAN
Repsharpshooter: Fetts Jet Pack effect, DC-15 caster shotgun, ep3trooper model with karma
GCMOD team converted by RepSharpshooter: Boba Fett's EE-3 Blaster Carbine
SoM3: DC-15s blaster carbine
Syth: Jango Fetts Westar 34 Pistol
Pahricida, updated by Deviss: DC-15A blaster rifle
Dragonum: DC-17 hand blaster
lordbertie: WESTAR-M5 blaster rifle v2
GCMOD Team: Flechette shotgun
CodaRez: Jawa Ion Blaster, DC-15 side arm, Tusken Cycler Rifle V2, and addon Antenna
CodaRez/DarthD.U.C.K.: Improved Stock stormtrooper/shocktrooper model
Marvel4: Hex edited Imperial Sniper Rifle model
Saitek009: Hunt mode tutorial
]V[: +123 assets
Rends: Mos Eisley Spaceport assets
Pandemic, and Syth: DLT-19 Marine Rifle
Neomarz: Galactic marine pack
DarthD.U.C.K.: DC-17 Hand Blaster, snowtrooper pack
Teancum: Certain assets from the Conversion pack Republic sides
AQT: Hex editing tutorial
Alex533: EP2 Anakin skin
Anakin: light.tga, magnahead.tga, metal.tga skins for the IG-100 MagnaGuard
THEWULFMAN: Adding support for his upcoming Star Wars: The Clone Wars mod
Deviss: Original ep3trooper/ep3sniper 212nd legion skins
Deviss: HD ep3 Remapped Commander Cody 2.0:
Delta-1035: Commander Cody Skin
NeoMarz: Commander Cody model: jetpack, visor, and shoulders
RepSharpShooter: HD
Kinetosimpetus: 153rd Legion mod, and added support
kinetosimpetus: BX-Commando Droid
kinetosimpetus: Models, textures, sword odf, combo, new sand camo skin
DarthD.U.C.K.: Exporting the BX player model, adding glowmap
cis_1st_weap_inf_rifle.tga is modified by RogueKnight, and kinetosimpetus
The bx__1st_weap_inf_rifle.tga is a lighter version of the cis tga, made for the bx's E5 rifle
kinetosimpetus: BX E-5 rifle sound - rifle sound fx from TCW
bx_1st_commando.msh is the bx commando first person msh made by Deviss
Kinetosimpetus: DL-44 Blaster, and A280 Blaster Rifle
New models and editted textures
Pandemic: Original textures
Pinguin/Aman: Tatooine Tuskencamp assets
wazmol: mag.msh
Pinguin/Aman: cis_inf_magnaguard_chunk.msh
bertie, DarthD.U.C.K.: hud_magnastaff.msh
DarthD.U.C.K.: cis_inf_grievousguard.combo
wazmol: greviousguard.anims
wazmol: greviousguard.zaabin -
wazmol: greviousguard.zafbin
Weapon Sound fx -
Neomarz: magna_death.wav, magna_hurt.wav, magna_lowhealth.wav, magna_saberoff.wav, magna_saberon.wav, magna_swing_double.wav, magna_swing_single.wav, magna_swing_triple.wav
ShockWave: magna_electro.wav, dc15_fire.wav
High Res Dwarfspider Texture: a_speck_of_dust
Bossk model: Neomarz, converted by AceMastermind
*Improved* Stock IG-88
-Pandemic, for providing nearly the entirety of the IG-88 model and texture
-CodaRez, for remaking arm cylinders and providing the envelope plan basis
-FragMe!, for exportation, specbumpmap and a few envelope corrections
-Darth D.U.C.K, first exporter before FragMe!
Future Support for the 153rd Legion mod, and Star Wars: The Clone Wars mod
Special thanks to:
Anakin
ARC_Commander
Deviss
Kinetosimpetus
Maveritchell
monsoontide
Rends
Sky_216
THEWULFMAN
Installation:
Extract the TJW folder to C/Program Files/LucasArts/Star Wars Battlefront II/GameData/addon
Steam users extract TJW to Steam/steamapps/common/star wars battlefront ii/GameData/addon
Uninstallation: Remove TJW from the addon folder
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. |  |

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| Tatooine: Outpost (3.0) - User Comments |
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The following comments are owned by the user that posted them. Star Wars Battlefront Files is not responsible for their content.
Total comments: 14 | Last comment: 05-05-2013 at 00:40
Maveritchell (Staff) From: Joined: July 14th, 2007 Posts: 1092 | I'm very sorry, I have no idea how these links break so fast. It seems to be an issue related to files above ~50 MB. Herpderp Filefront, right? |
Jendo07 From: (Cambridge) Joined: May 8th, 2009 Posts: 431 | That's alright Mav, no worries. |
JasonBall From: (The Land of Jerks) Joined: April 23rd, 2010 Posts: 924 | looks very nice. I always thought a few more vehicles could be added to get around faster, but these changes sound good. I will DL later. |
Jaden_academy From: Joined: December 23rd, 2010 Posts: 64 | I love this map, but I think you should add another AT-XT in CW conquest, meaning also add another AT-ST in GCW conquest. And it would be cool to have BARC Speeders and 74-Zs in Conquest. Since you added the AT-XT, maybe you could add the Confederacy's GAT also from the old Clone Wars game. And I think you should get rid of the Tuskens spawning in Conquest because it makes it hard for the CIS to win when they lose that CP way too easily. Other than that, this map rocks!!!! |
Garbo181 From: Joined: September 25th, 2011 Posts: 3 | Nice map, good job.
Here's an idea for a Mod Map (I give you the idea, and if anybody knows how to make it, please, do it ):
Can anybody make a realistic and large map of the D-Day landing?
I'm very interested about WWII and I think it might be a very interesting map. |
Garbo181 From: Joined: September 25th, 2011 Posts: 3 | thanks Jendo07
Downloading now!! |
Jendo07 From: (Cambridge) Joined: May 8th, 2009 Posts: 431 | You're welcome! |
samu1999 From: Joined: May 29th, 2011 Posts: 4 | I'm gonna test this and love this. |
grondel Joined: July 6th, 2012 Posts: 25 | are there any prerequisite files? |
grondel Joined: July 6th, 2012 Posts: 25 | thank you |
campia608 Joined: May 5th, 2013 Posts: 1 | Love this mod, its probably one of the best map mods out there thanks. |
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