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|Ultimate Battlefront: The Clone Wars - File Description
| Description: |
Ultimate Battlefront: The Clone Wars is Xavious's take on a large-scale single era mod, and in my opinion, thus far it is the best of the bunch. This mod includes a whole slew of new content, including several different clone legions as well as five new maps (in addition to all the stock maps the mod is added to) to play Ultimate Battlefront on.
I'll be honest and say that I am not a huge fan of Clone Wars-themed mods in general, usually because they exploit the fact that clones came in every color of the rainbow to have the appearance of a lot of content. Different skins are well and good, but in my opinion four or five textures for the same model is so much fluff when compared to the things that really matter - content, gameplay, etc. It's because of those reasons, and not the fluff (although the fluff is done well, as it is in most clone-legion based mods), that I prefer this over similar sides mods which don't really feel like they include a whole lot of anything new.
Now, I know that in light of that paragraph it will sound funny for me to switch back and talk about the fluff, but I do want to make a note of one of the things I appreciate most about this - the visual consistency of the mod. So often, clone wars legions look like what they often are - compilations of a bunch of different people's work - but in this, Xavious took the time to make each different legion fairly visually consistent across the board - the quality of the textures is all notably the same, no matter what the legion, and they all sort've "fit" together. Basically, it is apparent that they are all the work of one person, and I appreciate and recognize the work that is put into making a lot of your own assets for a mod. The textures are all done well, too.
In any case, the meat of the mod is the sides and how they play. I like Xavious's sides here because they are original without being too wild. The weapons are (again with the consistency) well-done across the board, and I like the small sound changes made for some of them. I enjoy seeing some tweaked particle effect work, and I think the blaster explosions are well-done and fit nicely. There are a number of nice new weapons (some of which you may recognize from his earlier 607th work) that are, as mentioned above, different, but still feel like they fit with the more stock weapons.
Another thing I appreciated was that Xavious included a number of new maps with his mod. I think it's really important for anyone making a sides mod to include something new - whether it's new modes or new maps - something has to be there so that you're not just playing stock maps with stock modes with only the sides changed. In this case, there are five new maps - Abregado Rae, Dantooine, Geonosis, Geonosis: Arena, and Jaal-Kan.
The first and last maps in that list were probably the best - I think overall, I enjoyed the design of Abregado Rae the most, and Jaal-Kan did a nice job of feeling like a unique setting. On the other hand, I inwardly groan (sometimes outwardly too) whenever I see another Geonosis map, and here there are two. The first is exactly what you see on the tin - a recreation of the Geonosis battle from Episode II. It's a solidly-built map (and I think the lighting in it is really nice), but I don't think it's extraordinary - it feels a lot like SWBF1 Geonosis. Geonosis: Arena is very similar to every other Geonosis Arena map we've seen (they all use essentially the same models), but I feel confident in saying that this is the best of the bunch. That's not to say I wouldn't have preferred to see something that wasn't Geonosis, but at least this is Geonosis done right. Dantooine is the only map I've not mentioned. It's a nice map, but it feels a little "plain." And by plain I mean flat land. Because it's a plain.
In any case, while it's well put-together, I'd like to see it a little more detailed. I know, too, that Xavious had some more maps planned for this, and some of them looked pretty neat - I'm looking forward to seeing them as well!
Ultimate Battlefront isn't without its bugs. It's a very well put-together mod, but there was at least one unit I found with an awards weapon bug (EMP trooper), and I'm pretty sure there are probably at least a couple sounds bugs - the easy one for me to check for (I did, and I did hear the bug) is whether force lightning sounds are present on certain stock maps. Normally that'd be a really minor nitpick, but since I've had to fix those kind of bugs twice through for two major mods of my own, I feel compelled to lay that burden on anyone else who's making a large mod.
All in all, it's a great mod and worth your download. Give it a try!
P.S. As a reminder, you will need the Unofficial v1.3 Patch to play this mod. Please download it and install it if you do not have it installed already.
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|Ultimate Battlefront: The Clone Wars - Screenshots |
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|Ultimate Battlefront: The Clone Wars - File Download Options
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|Ultimate Battlefront: The Clone Wars - Readme |
| Readme File: |
Ultimate Battlefront: The Clone Wars
A Star Wars Battlefront II modification created by Xavious
Ultimate Battlefront: The Clone Wars is a large mod which adds a custom era (UB:TCW) to most shipped maps as well as to five included custom maps. The mod's biggest feature is the random units; each time upon starting a match, clone legions, heroes, and other units are selected by random. This essentially makes no two games the same, and forces the player to adapt based on the units available. The random feature is sadly single player only, however. The mod can still be played in multiplayer, but the units are preset.
-UB:TCW era added to most shipped maps (excluding Hoth and Endor)
-5 new custom maps: Abregado-Rae, Dantooine, Geonosis, Geonosis: Arena, and Jaal-Kan.
-Loads of new characters including some from the new Clone Wars TV series
-Random units, legions, and heroes
Before installing, make sure you have the unofficial v1.3 patch installed. This mod will not work without it. You can find the v1.3 patch here: http://starwarsbattlefront.filefront.com/file/Unofficial_Star_Wars_Battlefront_II_v13_Patch;95418
This mod installs exactly like any addon map. Simply unzip the "UCW" folder to your addon folder and play. If you wish to uninstall this mod, simply remove the "UCW" folder from your game's addon folder.
Archer01 - hero support scripts
AceMastermind - MagnaGuard, saber hilts
ARC_Commander - BFX assets
broken_hope - saber hilts
Caleb1117 - underhand chaingun and various other models
CodaRez - DC-15s blaster
DarthD.U.C.K. - double pistol animations and various models
DEVISS-REX - Commander Cody and various hex-edited units
Icemeber - plain white clone skins
kinetosimpetus - DC-17 pistols
Lord_Bandu - Dantooine trees
Majin-Revan - Clone commando assets
MandeRek - Droid commando model
MasterSaitek009 - Enhanced Dooku asset
Maveritchell - random script base
NeoMarz, Conversion Pack Team - Clone commando and other player models
OOM-9 - DC-15s
Pahricida - DC-15A rifle
Penguin/Aman - Tatooine: Tuskencamp assets, clone assassin
Qdin - Clone commando weapons
Raven Software, Conversion Pack team - Trandoshan model
RepSharpshooter - Clone commander and hex-edited capes
Skyhammer_216 - various weapons and effects
Syth - various weapon models
Teancum, Conversion Pack Team - Conversion Pack assets
Toonces, Fluffy_the_ic - Kit Fisto
Zerted - v1.3 patch and documentation
Pandemic, LucasArts - Star Wars Battlefront II
That should be everyone.
Thanks for downloading, and enjoy!
|Ultimate Battlefront: The Clone Wars - User Comments
The following comments are owned by the user that posted them. Star Wars Battlefront Files is not responsible for their content.
Total comments: 122 | Last comment: 12-29-2012 at 18:17
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