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| Yavin 4: Sunken Temple (1.0) - File Description |
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Tech: 8 Balance: 8 Quality: 9 FunFactor: 8 Creativity: 8 Item Placement: 10
Overall Rating: 8.5 | Description:
Yavin 4: Sunken Temple is a rainy, urbany map from Astute.
Whoa. This map is awesome. I've never really like the shipped Yavins, but this far surpasses them. It's absolutly covered in ruins, being lego'd together from the orginal maps' assets, but on a much larger scale. There's not an inch that isn't filled with ruins, water, or cool effects. A lot of work was obviously put into the polish of this map- it's pouring rain with lightning and such, there are stairs everywhere leading to upper layers of the ruins, and rubble piles abound. The water is set at a height that gives a cool sense of 'sunkenness'. It's not too deep for droidekas to drown in, but is high enough to lend to the atmospere of the map. No two parts are really alike, with plazas, a temple-y building, yards, all meshed together perfectly. Really, the job of sticking the ruins together is stupendous.
If you haven't already been convinced to download this map, here's another selling point: Yavin 4: Sunken Temple introduces a new game mode. 'Bombing Run'. It runs like normal conquest, except you don't capture command posts to keep and spawn from. When you take one over, you get a message telling you to, basically, get out of there because it's gonna be blasted into oblivion. Indeed, a Y-wing/Tie Bomber does a flyby showering it with explosives, killing that command post. Whoever ends up with the last cp standing wins.
It uses the default side for the most part, and proves that you don't need completely redone ones to have a good map. The new units aren't particularly exciting (the best, by far, is the Havoc Trooper), but keep unrealistic hordes of dark troopers and such off the field. There's not a single jedi or flying unit to be found anywhere- they "were not feasible for this level". Don't take that the wrong way- it actually kind of adds to the map, in a way. The AI can't really use flight well, so no loss there, and the lack of jedi gives it a more 'not l337 stuffz' feel.
Honestly, I can't think of many ways it could be made better. I didn't notice any AI problems- in fact, I was suprised how well they were handled. They move within the map well- they use pretty much every concievable passage. Again, I didn't find the new units too exciting, but they don't take away in any way, shape, or form
Download this. Now.
.Rikino
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|  | | Yavin 4: Sunken Temple (1.0) - Screenshots |  | Screenshots: |  |

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| Yavin 4: Sunken Temple (1.0) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Yavin 4: Sunken Temple (1.0) - Readme |  | Readme File: Yavin 4: Sunken Temple 1.0V
***************************
A Star Wars Battlefront 2 map
Description:
Yavin 4: Sunken Temple is set in a large temple complex out in a flooded wetland on Yavin 4. The temple itself was once inhabited by Massassi, but it has also been built over by other cultures, illustrated by the differing architecture and more recent additions to the stonework. As far as story goes, the Imp/Rep have landed in the temple and are trying to defeat the rebel/cis inhabitants. Here is the full story.
Republic/CIS:
"After the fall of the Jedi order and the initialization of the new Galactic Empire, the CIS began to deteriorate as a war machine. A few of it's remaining leaders utilized the defeated droid armies to help with the research into much more unnatural weapons of war, one being ancient artifacts. On the seemingly desolate and peaceful Yavin 4, Republic troops are on route to disrupt the excavation of many coveted Massassi artifacts by the CIS."
Rebel/Empire:
"The Rebel Alliance, still locked in a struggle with the Empire, sought refuge on Yavin 4. After the destruction of the Death Star, Imperial troops began scouring Yavin 4's Surface. One of the Rebel's well hidden outposts, an abandoned Massassi temple complex, has recently been discovered, and Imperial forces hope to exterminate any remaining Rebel presence on Yavin 4"
---Level Information---
-Supports GCW and CW
-Gamemodes: Conquest, CTF, and my new gamemode Bombing Run(info below)
-Same new units from MMD(Storm Commando and Havoc Trooper)
-New Heroes(info below)
-though not all that exciting, a proffesional looking minimap(finally!)
-New Game Mode: Bombing Run(GCW only)
To make things more interesting, I decided to replace hero deathmatch(since it wasn't feasible for this level) with a new gamemode. The gamemode Bombing Run features 6 spawns, 3 for each side. It functions similar to a conquest match, except that spawn points are destroyed on capture. The team that holds at least one of their spawn points at the end of the match wins. Notice in the first pic that there is a tie bomber, that's where this game mode gets its name. I have scripted bombers to come in and actually bomb the cps, just to add to the authenticity.
-New Heroes
Just like hero deathmatch, jedi and flying heroes were not feasible for this level, so I had to replace them with some static non-flying heroes. Nothing all that big, just a new pistol/rifle wielding hero for each side(except alliance, since they have 3 already)
------------------------------
>Installation
-Extract this folder to your LucasArts\Star Wars Battlefront II\GameData\addon
------------------------------
>Bugs
-None at this time
------------------------------
>Custom Units
*Storm Commando(Empire): Some of the best soldiers the Empire has to offer. The Storm Commando is geared towards anti-terrorism and siege breaking, excelling in both. Armed with a long range support rifle and a high powered shock pistol, the Storm Commando is a threat at both long and short range.
Weapons:
-Support Rifle: Long range rifle, becomes inaccurate after rapid fire
-Shock Pistol: This weapon is intended for close range combat, thus the limited charges.
-Scatter Grenades: Non-lethal grenades intended for scattering enemy forces
-Time Bomb: Standard issue timed charge
*Havoc Trooper(Republic): Originally, this trooper was created as the Assault Trooper, who had served in the early battles on Rhen Var. After a failed performance at the battle of the Ice Gate, revisions were made in the troopers overall design. Refitted with a more heat resistant armor, and much more refined flame thrower, the trooper is now known as the Havoc Trooper, whose main purpose is to distrupt enemy troop concentrations.
Weapons:
-Flame Spitter MK-2: Refined flamethrower, very good against shields and multiple enemies. Be warned, it leaves you very vulnerable while firing.
-Blaster Pistol: Standard issue Republic blaster pistol.
-Thermal Grenades: Standard issue grenades.
-----------------------------
>Notes
-Remember to keep your spawns well protected during a Bombing Run match, the AI are quite efficient during this gamemode.
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>Credits
-Thanks to the people at Gametoast for helping me with my modding related problems.
-Testers:
--JK514
--cloneknight
--Epena
--Food_Eater
--MasterSkywalker
--Gogie
--RevanSithLord
--jedi_master_2210
Created By Astute. |  |

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| Yavin 4: Sunken Temple (1.0) - User Comments |
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The following comments are owned by the user that posted them. Star Wars Battlefront Files is not responsible for their content.
Total comments: 27 | Last comment: 10-18-2011 at 09:25
elite_trooper From: (Phazon Mines, Tallon IV) Joined: April 11th, 2006 Posts: 144 | Wow, this looks great! DL'ing in a minute. I like the idea of the Bombing Run mode....and the Storm Commando and the Havoc Trooper are back? Awsome!
- EP-000782 "Wolf" |
EraOfDesann (Staff) From: (Dallas, TX) Joined: July 9th, 2006 Posts: 252 | It's times like these when I wish my CD drive was still alive... *sniff* |
XxDepredationxX From: (Penang) Joined: December 18th, 2006 Posts: 100 | Cool, I usually dun like maps created on Yavin since its so bushy it makes my eyes blur and it hurts but i'll try this out since theres new modes, new heroes and new pwnage feeling xD and its only 44MB!!! (WoOt)
I'll download this after I formatted my PC |
DarkJetTrooper From: (breda) Joined: January 2nd, 2007 Posts: 36 | this looks good but i think i will not download this file because i am not a yavin fan at all |
108GenBiosquad Joined: December 15th, 2006 Posts: 57 | This looks absolutly wicked! 
dling now |
Speedshift Joined: October 13th, 2006 Posts: 56 | I think this map is really neat, BUT, the darn bombing run level is darn near impossible to complete, not to mention, that if you're at what you think is a 'safe' distance when the ship does it's bombing run, it generally isn't a 'safe' distance, and you go flying.
Other than that, Great Job! Very creative, very fun, occasionally frustrating, but very well done! |
Food_Eater Joined: November 12th, 2006 Posts: 146 | I love this map, best Yavin map ever. |
mathieuvar From: (Edegem(Antwerp)) Joined: December 24th, 2006 Posts: 31 | i hate yavin maps (i like only yavin arena because of assajj ventress)
BUT this!!!!
now it changes all because of you i can't wait to try out "bombing run" |
mathieuvar From: (Edegem(Antwerp)) Joined: December 24th, 2006 Posts: 31 | ps:can you make a kamino serene map for bf2 plz |
a_speck_of_dust From: (New York) Joined: September 7th, 2006 Posts: 146 | This is a great map, but it lacks enough infantry. It would be a 10/10 if there were 3 or 4 times as many troops on each side.
if you don't know how, try this:
How to increase the number of units on the battlefield:
Example:
cis = {
team = CIS,
units = 100, <=== change to something like 100 (max units per side is 400)
reinforcements = 250,
soldier = { "cis_inf_rifleman",9, 25}, <==== last numbers on
assault = { "cis_inf_rocketeer",1, 25},<=====these lines have to
engineer = { "cis_inf_engineer",1, 20}, <=====equal or be
sniper = { "cis_inf_sniper",1, 20}, <=====lower than (Units = #)
officer = {"cis_inf_officer",1, 5}, <=====
special = { "cis_inf_droideka",1, 5}, <=====
25+25+20+20+5+5=100
Also you need to add another code in for it to work.
(ABC = example modID)
add this line in your ABCc or g_con.lua above EnableSPHeroRules():
SetUberMode(1);
So it looks like this (without the arrow) :
--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)
conquest:AddCommandPost(cp5)
conquest:Start()
SetUberMode(1); <============================
EnableSPHeroRules()
end
(curtesy of Game toast) |
Zolex28 Joined: November 30th, 2006 Posts: 16 | I downloaded this map and it is AWSOME.  |
EraOfDesann (Staff) From: (Dallas, TX) Joined: July 9th, 2006 Posts: 252 | I'm pretty sure Astute knows how to increase the number of units. But you could just go the Conquest settings and increase the number of troops on the field at a time... |
Ginger_Baker From: (Winnipeg, Manitoba) Joined: July 5th, 2006 Posts: 16 | wow this looks really sexy  |
TotalJedi From: (Virginia) Joined: October 17th, 2006 Posts: 19 | man, this map is great! ther is so much to do, sneakin' around and all that. its freakin' awesome! |
108GenBiosquad Joined: December 15th, 2006 Posts: 57 | I'm not really a big fan of the shipped yavin 4 maps either but...
THIS MAP PWNS! beautifully pieced 2gether WITH the rain and water, and yet stayed under 50MB! great work Astute! |
mdonut281 From: (Aiea, HI) Joined: September 4th, 2006 Posts: 28 | very nice, what can I say?
I love your architecture. even if it's just "lego-ed". |
deathM Joined: August 12th, 2006 Posts: 921 | give the soldiers some flashlights
but further its good |
DELTA_31337 From: (NJ) Joined: August 2nd, 2006 Posts: 410 | Yea the only problem i had with this was that the unit count needs to be turned WAY up, like around then number in manaan murky depths. Even with the in game setttings set to 32 per team, it still seems like 16 |
694377 From: Joined: September 27th, 2006 Posts: 5 | I love the map, but i cant help noticing that its just like the RPG game: Final Fantasy X... |
DeadCellSolidSnake Joined: February 18th, 2007 Posts: 8 | 
This looks awsome im gonna download it |
Food_Eater Joined: November 12th, 2006 Posts: 146 | I think the AI count is perfect. I'm so sick of all those maps with uber units. Multiplayer can't handle uber units (in terms of lag). And Multiplayer is the best. |
DerVogelfangerBinIchJa From: (California) Joined: March 14th, 2007 Posts: 15 | YESSS!!! u got frikn awesome maps. HIGH-FIVE MAN!!!!! |
trainmaster611 Joined: December 3rd, 2006 Posts: 305 | I have to say, this is one of the best and most professional maps I've ever seen. |
Alpha86 From: (SiouxFalls) Joined: May 22nd, 2008 Posts: 84 | Sweet man downloading now : D |
Alpha86 From: (SiouxFalls) Joined: May 22nd, 2008 Posts: 84 | Guys im scared |
Gryphon280 From: (Florida) Joined: January 8th, 2010 Posts: 59 | Once in a while you have to stop and enjoy the great(and fun) maps like this. 9/10 very very good job. The darker textures and lighting make this seem like something out of another game. I love this map and encourage anyone who read this to download it. |
CommanderScorch Joined: September 5th, 2011 Posts: 4 | Someone help please
It just crashes |
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