Weekly Poll Results - Which pre-2000 Star Wars game do you remember most fondly? - Poll Results Posted by: Maveritchell on 03-01-2010 @ 02:38
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Which pre-2000 Star Wars game do you remember most fondly?
Rogue Squadron
34.7% (691)
Episode I Racer
18.2% (362)
Dark Forces
17.1% (342)
X-Wing/TIE Fighter
15.4% (308)
Super Star Wars series
9.2% (183)
Rebel Assault II
5.1% (103)
Total: 1989
Start: 01-21-2010 16:27
Last: 02-28-2010 19:38
#1 - Posted by: Rogue_Clone (Member) on 01-21-2010 at 16:43
Y'all forgot about Yoda Stories!!
#2 - Posted by: eaegftw (Member) on 01-21-2010 at 17:18
It was really a tie between Dark Forces and Episode 1 Racer, but although Racer was one of the funnest racing games of all time, my disdain for The Phantom Menace won out, and Dark Forces won, as the first Star Wars fps. (I think).
#3 - Posted by: IrationalFear (Member) on 01-21-2010 at 17:28
Yes it was, and I didn't even know it was star wars at the time.
#4 - Posted by: Gold_Leader (Member) on 01-21-2010 at 17:40
Definitely Rogue Squadron. First SW game I've ever played.
#5 - Posted by: Median_Starkli (Member) on 01-21-2010 at 17:58
I'm going with Rouge Squadron. I played the GameCube games, but I haven't played the N64 one. I'm wondering if they EVER make a SW:BF3 would they put Wedge as a hero in Space?
#6 - Posted by: gary139 (Member) on 01-21-2010 at 20:12
Wow the old days I say rogue squaron it was a great game.
Dark Forces, X Wing vs Tie Fighter, and Rogue Squadron. I remember them all and they were my favorite.
#8 - Posted by: Ty294 (Member) on 01-22-2010 at 05:08
The only two on that list for me were Tie Fighter and X-Wing Alliance, both very fun games with X-Wing Alliance being the better of the two.
#9 - Posted by: Happy_Russia (Member) on 01-22-2010 at 06:42
Does no one remember the Super Star Wars series? They're probably the best Star Wars games ever, before the release of X-Wing/TIE Fighter. I had all three since childhood and I've beaten them over and over...the first one being the absolute hardest, damn the thing.
#10 - Posted by: acryptozoo (Member) on 01-22-2010 at 11:50
Rouge Suadron 1,2,3 were the best
#11 - Posted by: EraOfDesann (Staff) on 01-22-2010 at 12:58
The only SW games I played before the turn of the new millennium were the ones for the Super Nintendo. So yeah, the Super SW series.
#12 - Posted by: Twilight_Warrior (Member) on 01-22-2010 at 14:22
Believe it or not, I didn't even know Star Wars existed until 1999. But not when Episode I was released. My Dad sat me down when I was sick and home from school one day and we watched the original trilogy. So, I didn't play any Star Wars games until 2002 with the release of Battlefront...
#13 - Tie Fighter - Posted by: GrdAdmSenza (Member) on 01-22-2010 at 15:47
The original x-wing was impossible(the hit detection was HORRENDOUS), but I don't have Alliance, though I intend to get it. Tie Fighter was challenging, long, and fun, and I actually just stopped playing it a minute ago lol. I'll have to say tie fighter, rogue squadron is a good game as well.... but in terms of flightsiminess(not a word i know) Tie Fighter is better.
#14 - Posted by: Ping_825 (Member) on 01-22-2010 at 18:19
Dark Forces. First SW game I've ever played, and I wish I could get it to work on my comp. Played it so much that I actually remember the exact layouts to a good chunk of the levels.
#15 - Posted by: Lukeisaphony (Member) on 01-22-2010 at 18:31
Does nobody remember SHADOWS OF THE EMPIRE? For the N64? No? That makes me sad...
#16 - ^To above^ - Posted by: Chobram (Member) on 01-22-2010 at 18:38
Was that the one with Dash...Rendar (whatever his name is), with the Outrider? I have that game. Sweet, but a bit challenging at parts (blowing up Xizor's space station is most fun level).
#17 - @15 - Posted by: Maveritchell (Staff) on 01-23-2010 at 11:53
I knew I forgot to put that on there. For whatever reason I thought about it as I was making the poll, but only gave six poll slots. I wanted to put up Trilogy Arcade as well - it also got forgotten.
That being said, I never played Shadows (while I did enjoy all of the above) and that's probably why it wasn't at the forefront of my thoughts.
#18 - Posted by: fiodis (Member) on 01-23-2010 at 17:48
Assault II...good times, really surprisingly good times. First SW game I ever played, first halfway-decent game I ever played (if you don't count Pac Man), and still a favorite in my memories, though the game disc is long gone.
#19 - Posted by: _Nameless_one_ (Member) on 01-24-2010 at 00:02
Super Star Wars, even though it was kinda...crap.
#20 - Acade - Posted by: jmjedi923 (Member) on 01-24-2010 at 06:21
Star Wars Arcade i once beat at my local arcade, that was my favorite, but its not on here so i'll say Rogue Sruadren.
#21 - Posted by: Fierfek (Member) on 01-24-2010 at 14:20
Ah, Episode 1 Racer......
I used to have this game for N64. It's such a classic!
#23 - Posted by: MercuryNoodles (Member) on 01-26-2010 at 01:49
I chose D) None of the above. My most fondly remembered pre-2000 SW game would be Rebellion (aka Supremacy). There was nothing more satisfying than seeing the Rebels crumble under my huge fleets, or being surprised when they played hardball, like the time I was kicked off Coruscant. Good times.
#24 - Posted by: Hinaloth (Member) on 01-26-2010 at 10:28
RS on N64! My my my... all mission on gold, an headache like no other on one particular mission but... well... wo many other fond memories!
#25 - Posted by: Fierfek (Member) on 01-26-2010 at 17:46
Actually, I just bought Ep1 Racer again for Nintendo 64. It's a great game!
Oh MAN! Best pre-2000 game? Hmmm...that'll be tough....better get to it!
Shadows of the Empire-that was a fantastic and shamefully underrated game. It was challenging sometimes, but not enough to make you pull out your hair and destroy the game itself. You could easily plow through, but it was a BLAST doing so! Especially Xizor's Palace....and Hoth....Dash Rendar ftw!
Rebel Assault II-also a SHAMEFULLY underrated game! The game is truly teeth grinding in it's difficult sometimes, yet it still allows you to score enough easy victories to keep you coming again...and again...and again. Plus, live action cutscenes? YES!
Episode I Racer-easily the greatest Episode I game AND one of the few racing games I've ever ENJOYED! Upgrading podracers, playing as so MANY different podracers, and then all the worlds too....I remember I tried getting 1st in every mission! Managed to do it, too....after FOREVER!
Force Commander-sorry. Game was buggy, pathfinding AI was ridiculous, and battles usually turned into long and annoying suicide attacks onto enemy territory trying to break their lines.
But the undisputed King is Rogue Squadron...
I'm not talking about those Gamecube games, which tried to overkill on difficulty, then go on ground. I'm talking about the ORIGINAL.
The game was nothing but pure fun the whole way through. It was hard at times, but you felt great when you won. And then you also feel great seeing TIES being crushed under your laser cannon's crosshairs!
Air to ground combat was perfectly accomplished in that game, SO easy to do and yet they could still put up a fight.
Variety in missions was simply awe-inspiring, and for an N64 game, so were the graphics!
Music is actually ORIGINAL, which is something LACKING in many Star Wars games (the SW soundtrack is amazing, but you don't need to beat us over the head with it! Mix it up a little!) and awesome to boot!
and the ease in which one could play the game-literally pick up and play-makes it all the more fun to just hop into the cockpit of an X-Wing and smoke Imperials!
Replayability value is also RIDICULOUS. Bonus ships, bonus weapons, bonus levels, medals, ranks...kept me busy for years!
It was the 1st Star Wars game I EVER played, maybe when I was 7 years old, and for YEARS it would remain my personal favourite game!
#34 - Posted by: xlucidx (Member) on 02-07-2010 at 07:03
Definitely Dark Forces as it was the first Star Wars game I ever played.
Never really got into the space sim games.
#35 - Posted by: PETESCAN321 (Member) on 02-11-2010 at 16:14
Rogue Squadron 2 & 3 were very good. (Played them On my Gamecube Before it Broke) Now I have STWBF 1 & 2 on pc and BF2 on PSP...
#36 - Posted by: Fallscrimjager (Member) on 02-15-2010 at 17:47
I remember playing the Super Star Wars series for my first time in an arcade. It was pretty awsome!
#37 - YAY - Posted by: redmrcrayon (Member) on 02-16-2010 at 13:12
SUPER STAR WARS WAS THE DUMBEST GAME I EVER PLAYED!!! It was SOOOO dumb, that it was in fact, AWESOME!!! I really think Super Return of the Jedi was easy, but the hardest was Super Empire Strikes Back. They overdid the hard on it. GRRRR!!!!!
#38 - Posted by: Inselkind (Member) on 02-17-2010 at 05:48
I was Star Wars fan since I played the game Rogue Squadron.
I still remember the game cube, I do not know if I would have been a Star wars fan without him.
Sry my english is very bad...
#39 - Posted by: Airaviper (Member) on 02-22-2010 at 14:40
#5 - Posted by: RC_1207 (Member) on 01-12-2010 at 19:14
^QFT
Voting is back!
#6 - Posted by: UNIT33 (Member) on 01-13-2010 at 11:54
Oh joyousness of joy.
#7 - Posted by: fiodis (Member) on 01-13-2010 at 12:47
Excellent work, staff, this si something I've been looking forward to almost more than the maps.
#8 - Posted by: Median_Starkli (Member) on 01-14-2010 at 14:16
Well, it's about bloody time, mates...
#9 - Posted by: zeppzepp (Member) on 01-14-2010 at 14:17
IT'S FIXED!!!!!!!
#10 - Posted by: kinetosimpetus (Member) on 01-15-2010 at 06:53
Oh yay! The only reason i ever come here is now fixed! I mean its not like the primary purpose of the site is files or any thing. I think the sit would work just fine if there wer no files, a weekly poll is plenty, and voting on halfway mediocre potds is simply essential to my battlefront 2 expierience1 [/sarcasm]
Its great that its fixed and all, but imo it wasnt critical. Contest voting would have been easier I supose but it still got done without it.
#11 - HELP - Posted by: ExtremeKiwi (Member) on 01-15-2010 at 11:40
I have a vaio pcv-7762(sony) and I cannot find the 3d download device hardware thingy so I cant play anygames... that includes SWbattlefront
#2 - Posted by: Median_Starkli (Member) on 12-01-2009 at 00:19
Too bad I can't make maps... I'd place a lot of AT-ATs on them.
#3 - Posted by: Masterjediguy25 (Member) on 12-01-2009 at 05:49
yeah i wish i could make maps too.....i would make a cool clone wars/GCW deset map.....
#4 - Posted by: Executer94 (Member) on 12-02-2009 at 06:39
It's quite easy
just download the Modtools and follow some tuts or get it yourself
tuts are on gametoast under modding just look for FHQ
#5 - Posted by: Masterjediguy25 (Member) on 12-03-2009 at 05:54
thanks here have a
#6 - Posted by: MatmanDude (Member) on 12-04-2009 at 09:32
There's a choice missing from the poll.
I haven't read the contest news yet, and I don't give a crap about any of the contests held here so I'm not going to.
LoL sorry. I couldn't help it.
#7 - @6 - Posted by: Maveritchell (Staff) on 12-04-2009 at 10:13
If you don't care about the contests, then what exactly are you doing on this site? Contests bring in more files and if you "don't give a crap" about more files, then the exit shouldn't be too hard to find.
#8 - if i could choose i wou - Posted by: erlik15 (Member) on 12-10-2009 at 07:44
if I could choose then i would definently vote for desert maps because good desert maps are hard to find and I would really like some desert city maps or just desert maps.
#9 - Posted by: Commander_Fett (Member) on 12-14-2009 at 18:42
I finaly got my new computer back, so I'll start on this asap.
#10 - Posted by: nadroj21 (Member) on 12-15-2009 at 17:17
Quote:
'' #4 - Posted by: Executer94 (Member) on 12-02-2009 at 08:39
It's quite easy
just download the Modtools and follow some tuts or get it yourself "
I realy want modtolls but it won't work on my computer
#11 - Posted by: nadroj21 (Member) on 12-16-2009 at 16:05
I voted for canyon/ ravine (which won)
#12 - @ 8 - Posted by: CressAlbane (Member) on 12-18-2009 at 16:04
I am new here, but I have made two desert maps already! 1 pending right now
SO, I am the solution to your deserty needs!
(But I need to broaden my horizons)
Woah! anyone else notice the update to this place?
#14 - Posted by: Thunderstorm025 (Member) on 12-24-2009 at 02:15
yeah, its going to take some getting used to.
The page feels a little cluttered and the potd is in a place which I tend not to look at but some things like a brief description and picture on the two files are cool
Voting on PotD, Polls, Files Fixed! - Site News Posted by: Maveritchell on 01-11-2010 @ 23:24
This News Item has been viewed 2432 times!
Star Wars Battlefront 2 News
Hey there, SWBFFilers!
It's nice every once and a while to be able to deliver some good news. Here is your good news:
The persistent IP bug - the one that saw every user as the same, and consequently only allowed "one" person to vote - has been fixed. Try it out for yourself!
Some of you may also have noted strange text appearing in otherwise-empty comment boxes (pre-filled in for you) - that was also related to this IP bug and should now also be fixed.
Of course we will keep a look-out for any hang-ups related to this, but for now it looks like we're good to go. Give a big thanks to those of the behind-the-scenes staff for (finally) fixing this bug.
December 2009 Mapping Contest Results - Site News Posted by: Xavious on 01-08-2010 @ 19:53
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Star Wars Battlefront 2 News
And that's it. The voting period has ended, the votes have been tallied up, and a winner has been decided!
But before we get to that, I'd like to give out a big thanks to everyone who participated in the contest. Not just the mappers themselves, but the voters as well. Without you all, this contest would not have been possible.
Here's the results video. My apologies for the laggy review video; however, the audio is fine, and that's the important part.
For anyone who can't see the video, here are the results:
6th Place - The Unkown: Canyon of Dispair by Space Geek, Colony 1138 by agent56k, and Spiff's Canyon by Jaspo.
5th Place - Ruusan: Frosty Valley by sampip
4th Place - Rhen Var: Canyon by kinetosimpetus
3rd Place - Kuat: Canyon by Darth Spiderpig
2nd Place - Raxus Prime: Junk Canyon by Eggman
1st Place - Mustafar: Blazing Gorge by bobfinkl and theultimat
That's all for now, everyone. Hope you all enjoyed the contest, and make sure you play the maps if you haven't yet. There's some great stuff there.
Something I've wanted to add for a while to our site has been a picture-of-the-month feature, which has been used on some of the other network sites as well.
I've had this addition ready for a while, but changes being made to all the network sites had prevented me from editing the part of the site I needed to to add this - but just recently I've been able to edit this again, and so here we are.
You can see on the left-hand side of the site a new section has been added: a "Picture of the Month." Right now it is very basic, it's just a single picture with a link to the listing of past pictures of the month (which right now includes only November and December 2009). The way this currently works is as follows:
Pictures of the month are not voted on directly. Once the voting system is fixed, I'll be able to use the highest-rated picture each month as picture of the month, but for the time being, I'm using a combination of "number of comments" and "number of views" as an indicator. It's not perfect but it will get you a nice picture every month.
If you have any feedback on things you'd like to see different/added/etc., please leave them below. I am very open to making changes to this if you think it can be made better. Feel free to look around at other sites' pictures of the month and see what they do well or do not do well.
December Contest Voting is Now in Progress - Site News Posted by: Xavious on 12-31-2009 @ 22:18
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Star Wars Battlefront 2 News
It's that time, everyone. The deadline for contest entries was today. We got some nice looking maps this time around, and now it's time for YOU to decide which map will be the victor of the December 2009 SWBFFiles mapping contest.
The entries are as follows:
The Unkown: Canyon of Dispair
Raxus Prime: Junk Canyon
Kuat: Canyon
Ruusan - Frost Valley
Mustafar: Blazing Gorge
Colony 1138
Spiff's Canyon
Rhen Var: Canyon
As the voting system is still down, we'll be doing this via e-mail again. All votes are to be submitted to swbfvoting@gmail.com. Be sure to include your choices for first, second, and third places. Please do not submit any additional information or votes or your vote will not be counted.
Make sure you've played all of the maps before you make your choice, and get your vote in before the deadline, which is:
JANUARY 8, 2009
All votes must be submitted before 12:01 AM GMT-5 on that date. I will tally up the votes after they have all been received and announce the winners. Like previous contests, a video review of the winning map will also be done.
That's all. What are you waiting for? Get playing, and get voting.
MPCGamers.com SWBF1 Mapping and Modding Contest - Miscellaneous Posted by: jedikiller32 on 12-19-2009 @ 11:55 - Source: MPCGamers.com
This News Item has been viewed 3647 times!
Star Wars Battlefront News
Hi SWBFFiles-
MPCGamers.com is hosting a SWBF1 mapping and modding contest over the winter of 2009-2010.
The contest will be based off of a common theme (Winter/Holidays/Snow). Maps and mods will be created around this theme. The users of MPCGamers will vote on their favorite map and map/mod combination. Entries will also be judged by the staff of MPCGamers using a rubric, which will detail what gets you credit. User vote and this will combine to determine the winners in each category. There are physical prizes for the winners, involving Steam games.
If you are interested in participating or learning more about the contest, please read more at MPCGamers.com at this link: http://www.mpcgamers.com/smf/index.php?topic=1336.0. If you have any questions, please post them in that topic or in the comments of this article.
I look forward to seeing your entries!
-Jedikiller
Weekly Poll Results - What type of environment should the December 2009 Map Cont - Poll Results Posted by: Xavious on 11-30-2009 @ 15:01
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Star Wars Battlefront News
What type of environment should the December 2009 Map Contest revolve around? (Please share your opinions in the comments below)
Canyon/ Ravine
66.6% (2)
Beach/ Island
33.3% (1)
Forest/ Swamp
0,0% (0)
Desert
0,0% (0)
Cave(s)
0,0% (0)
Other (Besides urban)
0,0% (0)
Total: 3
Start: 11-23-2009 12:12
Last: 11-28-2009 08:47
#1 - Posted by: Xavious (Staff) on 11-23-2009 at 12:15
That's right folks, it's that time of year -- time for another contest!
Like the previous Winter contest, this contest centers around a specific type of environment. As the voting system is still down, just leave your vote in the comments here. Urban was the theme last year, so in order to ensure variety, the urban environment is ruled out this time around.
#2 - Posted by: Deathplayer (Member) on 11-23-2009 at 12:23
yeah....i'd like to see a canyon contest because it's hard to make good canyon maps. you have many options to make a map so i think it would be interesting
i'd vote for canyon/ravine
#3 - Posted by: Corr (Member) on 11-23-2009 at 12:26
Beach/ Island gets my vote.
#4 - Posted by: gamma_97 (Member) on 11-23-2009 at 13:20
i cant vote, but im all for bech/island. It would be a nice change of pace. Maybe 2 islands connected by a bridge...
#5 - Posted by: eaegftw (Member) on 11-23-2009 at 13:24
I can't vote either, but I would say Cave(s), because it seems to me like that's the least done, and because i couldn't think of a way to phrase the "Other" I was thinking about.
#6 - Caves - Posted by: RED51 (Member) on 11-23-2009 at 13:48
I think caves are over looked too much. So my vote is caves.
#7 - Posted by: Bacara1138 (Member) on 11-23-2009 at 13:52
Beach/Island. More stuff like that one Mygeeto Assault map.
#8 - Posted by: mswf (Member) on 11-23-2009 at 13:56
I'm also going for Beach/Island
#9 - Posted by: Hobbitrabbitman (Member) on 11-23-2009 at 14:05
Ugh... I can't vote. Beach/Islands is my pick. I think levels like Kashyyyk totally rock. A well done Kashyyyk can totally rule. I think it would be totally be epic if someone added a Juggernaut; something I have NEVER seen in a map before.
#10 - Posted by: aegf1 (Member) on 11-23-2009 at 14:07
beach/island.
I wouldn't mind seeing a map with of islands, mabye even with custom boats or something similar, if the modders are up to it.
#11 - WHOA - Posted by: SpaceGeek (Member) on 11-23-2009 at 14:18
Wat about snow/ice environments?
after all its a WINTER CONTEST
#12 - Posted by: Skammer_216 (Staff) on 11-23-2009 at 14:20
-Beach/Island has the unfortunate water crashes, which is likely to happen on a lot of island maps. Limits maps size. Don't think its a good idea.
-Desert will = tatooine/geo.
-Cave - would like, since there aren't that many assets i'll release a bunch if this is the one that ends up being it. Gets my vote.
#13 - Canyon - Posted by: Twilight_Warrior (Member) on 11-23-2009 at 14:22
A Canyon would be a great text for all of our modders out there. They're very difficult to do well and balanced gameply could become a deciding factor. It seems like the type of environment that would be fun to play.
#14 - Beach/Island - Posted by: 0Anonymous0 (Member) on 11-23-2009 at 15:15
Can't vote but beach island all the way. I might even enter
#15 - Canyon/Ravine - Posted by: kinetosimpetus (Member) on 11-23-2009 at 15:29
Canyon/Ravine, vote for, I do.
Idea I have.
Wait for poll results I will.
See if time I have, also, I will.
#16 - My vote - Posted by: Manny18Ply (Member) on 11-23-2009 at 15:41
Canyon/Ravine
#17 - Posted by: Airaviper (Member) on 11-23-2009 at 19:29
how about a map like malachour 5 or korriban? no one has done those two maps yet.
#18 - Posted by: RC_1207 (Member) on 11-23-2009 at 20:44
My vote goes to for Canyon/Ravine because it is underdone, complex, and most likely to provide the best game play if done correctly. My second would go for the Swamp (and maybe Forest) because there is no quality (now let me be corrected on this.....) Swamp map here and I would personally like to see some from that genre, and I like Swamp maps from other games. I deathly vote against caves because, just face it, the Hoth props would be OVERLY used.
#19 - @17 - Posted by: Darth_Spiderpig (Member) on 11-24-2009 at 05:19
Caves. I've never seen a GOOD cave map and I think there is a lot of possibility in a cave map.
#21 - Posted by: gyula (Member) on 11-24-2009 at 07:29
#11 is right snow/ice would be cool!!!!!
#22 - Posted by: Corr (Member) on 11-24-2009 at 07:43
Underground islands!
#23 - Posted by: MasterSaitek009 (Staff) on 11-24-2009 at 08:25
I'm all for the Canyon/ Ravine type.
#24 - Posted by: 41Tommo (Member) on 11-24-2009 at 10:30
Canyon/Ravine because we don't get many, and as some guy said before its hard to get right and so would be interesting to see what the results are and the difference between them....Altho my bf2's currently co**ed
#25 - @12 - Posted by: bobfinkl (Member) on 11-24-2009 at 10:36
About Islands, you can have at least 60-70% water covered maps before issues start coming up. Also it wouldn't limit the size it would most likely increase the size, or for a modder who makes good use of the land average size.
So my vote goes to Island/Beach.
#26 - Posted by: Ping_825 (Member) on 11-24-2009 at 10:37
Tough to choose...I'd go with canyon/ravine, as it would be interesting to see what would be made.
#27 - Cave. - Posted by: Nihillo (Member) on 11-24-2009 at 11:06
Over there ^
#28 - Posted by: theultimat (Member) on 11-24-2009 at 11:21
I'm going for Forest/swamp. Would be awesome for some atmospheric maps.
#29 - Posted by: Star_Wars_Pro93 (Member) on 11-24-2009 at 11:30
Canyon/ Ravine
#30 - HELLO? - Posted by: SpaceGeek (Member) on 11-24-2009 at 12:16
WHAT ABOUT SNOW AND ICE ENVIROMENTS???????"?????
AFTER ALL THIS IS A "WINTER" CONTEST
#31 - @30 - Posted by: Maveritchell (Staff) on 11-24-2009 at 13:32
It's only winter for half the planet. Furthermore, I don't know that "snow" maps lend themselves as well to being creative as do the choices offered above. Like "desert" maps, "snow" maps are pretty overdone.
#32 - Posted by: fiodis (Member) on 11-24-2009 at 14:24
Snowy swamp?
But as for myself, I vote Islands. There is some constraint due to water crashes, I suppose, limiting map size somewhat, but frankly we don't get enough good, small maps around here. And as Bobfinkl said, the effect isn't too bad. I managed to push it quite far in early versions of Tientia.
#33 - Posted by: WardancerHB (Member) on 11-24-2009 at 15:25
Can't get water to work so I vote for canyon ;-)
Although it's the gameplay that counts. I can live without eyecandy, if it's a challenging or fun map to play!
Canyon maps are tactic maps, I sure like that.
#34 - @30 - Posted by: bobfinkl (Member) on 11-24-2009 at 16:38
@30: Snow maps can be done in any environment, it just needs a good looking map then add snow (AKA new textures and falling snow).
#35 - to mav - Posted by: SpaceGeek (Member) on 11-24-2009 at 17:27
then y call it a "winter contest"
that implying that its winter for everyobdy.
#36 - AND... - Posted by: SpaceGeek (Member) on 11-24-2009 at 17:28
Im thinking we should do holiday themed maps like that santas villiage one from last "Winter contest"
#37 - Canyons/ravines - Posted by: Null_1138 (Member) on 11-24-2009 at 19:52
A) Forest/swamps don't encourage mappers to be creative, since most forest maps are just trees and hills, perhaps a hut or two (Look at Endor, there's not much creativity to it).
B) Deserts are overdone, as previously stated.
C) Islands/beaches would cause some trouble for those who haven't used water yet, as stated above.
D) Caves are ok, as long as they aren't Hoth tunnels again and again.
My vote is for canyons/ravines.
#38 - Posted by: Jpskida (Member) on 11-24-2009 at 20:04
Something else than Urban. I liked Sky's "Tranquan: Tech Center"
#39 - Posted by: Thunderstorm025 (Member) on 11-25-2009 at 08:02
Canyons would be awsome, especially for dogfights!
If we do Beach/island then i wont enter cos ive nearly finished one of those!
#40 - Posted by: Median_Starkli (Member) on 11-25-2009 at 08:20
As long as there's Armored Transports controled by the EMPIRE, not the Republic, I don't really care.
#41 - Posted by: master_benatGT (Member) on 11-25-2009 at 11:05
Meh, I'd like a canyon ravine map, but I think we need more caves.....
Either of those would be cool IMO
#42 - Posted by: mswf (Member) on 11-25-2009 at 12:27
I'm sorry, but I think I'm also going to go for caves.
#43 - Posted by: RGInquisitor (Member) on 11-25-2009 at 18:09
canyon/ravine
let's see now.... a force of 4 republic AT-TEs moving through the canyon when suddenly the droids ambush them, the clones must dodge the enemy fire from above and make it safely through the end towards the enemy base
#44 - Posted by: 0Anonymous0 (Member) on 11-26-2009 at 08:59
I don't think most people can vote, there are only two votes total
#45 - A CHRISTMAS MAP - Posted by: lesovikk1 (Member) on 11-26-2009 at 10:51
A CHRISTMAS MAP suitable for the time of year
#46 - Posted by: RC_1207 (Member) on 11-26-2009 at 12:30
@43: That is actually a really good idea. As long as they can fit all the scripting in one mode, it would be a tough map to beat, and make for that matter.
#47 - @46 - Posted by: Skammer_216 (Staff) on 11-26-2009 at 18:10
Its not a good idea, its an insanely easy to come up with idea with no plot at all.
Anyone with much scripting skill should be able to pull it off, even without custom sides.
But this is not a topic for making map requests.
Back to the topic...I'm actually inclined to go with islands after testing how much water you can have.
#48 - Posted by: Red333 (Member) on 11-27-2009 at 02:16
Hey everyone !!
Why don't just combine (almost)all....
the themesss...
like a canyon with a cave at the end & a beach at the other end & jungle props lying
around plus a little snow....
that is nice.............
well, what do u all say..........
I think i'll go back 2 my& (SWBF2)
#49 - Posted by: Jaspo (Member) on 11-27-2009 at 12:31
I'm going to say canyon/ravine, since I'm working on the Boonta Eve Classic right now (yes, that means battlefront podracing, 31 BBY) and making a lot of canyon and ravine models for it, and could therefore make a second canyon map quite easily.
Hmm, actually I could be so kind as to release those models before the contest.
A lot are podracing scale, though, which means they are huge; the one podracer I have built now hits a top speed of 500, though I'm not sure how that translates to a real-world speed. for those tight corners it can slow to 80; it's a flyer class vehicle.
@Arc Captain Fordo have you checked out my Rhen Var Glacial Caves? it's purely a cave map, though some people don't like that I increased the AI difficulty to the point where it is more like playing online, but without the lag.
#50 - Posted by: Commander_Fett (Member) on 11-27-2009 at 12:48
my vote goes to forest, then canyon/ ravine
#51 - Posted by: smdautoturret (Member) on 11-28-2009 at 10:37
Cave! I vote Cave!
#52 - Islands - Posted by: star_commando_201 (Member) on 11-28-2009 at 11:46
Quote: beach/island.
I wouldn't mind seeing a map with of islands, mabye even with custom boats or something similar, if the modders are up to it.
Agreed. I have always been much with naval combat. Maybe make a custom Jabba boat vehicle (just a really fast AT -TE that floats and looks like Jabba's skiff)! But other than that, i would go with Canyons/ravines. Never seen many of them.
#53 - @49 - Posted by: bobfinkl (Member) on 11-28-2009 at 14:33
I hope you realize you cannot use maps that you have started before the contest started, let alone give people a clue to know you made it.
Also, to correct you on the AI difficulty, it is nowhere near playing online humans are smarter than AI in the way of tactics, and response to situations/environments, you did nothing to improve the AI in those categories you simply gave them the ability to instantly lock on, and aim at enemies the moment they are able to be shot.
#54 - Posted by: Delta 47 (Staff) on 11-28-2009 at 20:06
I really think a snow contest would be cool to have this year. After all, its winter and Christmas is coming up.
#55 - @53 - Posted by: fiodis (Member) on 11-29-2009 at 07:24
Hmm - the impression I got was that he didn't intend to enter his Boonta map as an entry if Canyon/ravines are selected, merely that he's mentioning that he's got some nice canyon models he's made a while ago that he might use for his contest entry.
@An admin - is it against the rules to use certain assets you've made prior to the contest start? It'd be the equivalent of just using any other player-made assets out there, which I'm sure is legal....
#56 - Desert - Posted by: MatmanDude (Member) on 11-29-2009 at 09:45
"Road to Jalalabad" lol. Maybe the "Gulf of Oman." Or "Highway Tampa."
All the Battlefield 2 players here will know where I'm going.
#57 - @Fiodis - Posted by: Xavious (Staff) on 11-29-2009 at 11:18
Yes, if you've released them and other potential contestants have access to them, or if nobody else has seen them. Just as long as you aren't starting the map itself until the contest has officially begun.
#58 - Come'on Caves! - Posted by: RED51 (Member) on 11-29-2009 at 13:08
I really hope the theme is caves! There are so many possibilities with caves and there aren't that many out there!
#59 - Ghillies? - Posted by: a_chap_named_Stik (Member) on 11-29-2009 at 15:38
I would love a snowy/woodland map... with ghillie suits!
I dont know if thats possible since i dont mod, but it would be an excellent add on to any map
#60 - Posted by: Jaspo (Member) on 11-29-2009 at 15:43
yeah, I guess I'd pretty much have to release the assets, or people would just see the map and think, "oh, there's Jaspo's map, with all those models he was talking about"...well, except that I probably won't have the boonta done by then either, so they won't know what the models look like.
#61 - Posted by: zeppzepp (Member) on 11-29-2009 at 16:21
Beach/Island. I would love to see a great beach head.
#62 - can't deside... - Posted by: Masterjediguy25 (Member) on 11-30-2009 at 06:07
i always loved desert maps......but we never had a canyon/ravine......hmmmmmm what about a desert canyon ravine!
#63 - #62 - Posted by: Null_1138 (Member) on 11-30-2009 at 12:40
That's the beauty of canyon maps: you can give them snow, sand, rocks, trees, a few caves, etc. It has great potential to be a lot of different things.
Battlefront Files December Mapping Contest - Now Underway! - Site News Posted by: Xavious on 11-30-2009 @ 14:58
This News Item has been viewed 5159 times!
Star Wars Battlefront 2 News
Hey there, everyone! As you could probably tell by the recent poll, it's time for another contest.
As the polling system is still unavailable, I went ahead and tallied the votes based on the comments. The resulting victor was... the canyon/ ravine theme, with beach/ islands in a close second. So, of course, the theme will be canyon/ ravine.
*The map must fit the Canyon/ Ravine theme. This should be a no-brainer. Entries that are deemed to not fit the theme will be refused.
*The map may feature the conquest gamemode, and the conquest gamemode only. No additional gamemodes or non-stock era may be included.
*Your map must be for Battlefront II.
*One entry per user.
*No custom sides are allowed. maps with custom sides will be refused.
*All entries must be received by (or sometime on) December 31. You should try to get the map in earlier, if at all possible, to allow more time for downloaders to play your map.
*You may not reveal yourself as the creator of the map to anyone until after the contest's conclusion. Violators of this rule will be immediately disqualified, no questions asked.
Note: If your map is refused, you will receive a notice via e-mail informing you of the situation. Your file will not be uploaded, and you will be allowed to make another submission (assuming nobody else besides the staff member refusing your entry and yourself have seen the entry) unless you are specifically informed otherwise. Play it safe, though, and follow the guidelines the first time around. Please.
As with previous contests, you should submit your map with the site's upload function and fill out the submission as follows:
*Your contest entry must be preceded by [CONTEST] in the title of the file.
*It must be submitted to the "Contest" file category.
*You must NOT include your name or a readme, except for installation
instructions.
*Your name MUST be included in the file description only (the staff will see it
and delete it).
Once a file has been posted, it will be posted as an anonymous file and downloadable to everyone. The map will recieve no review, merely an overview of it and how to use it. Users will play through the contest files, and at the end of the contest period, users will vote, using a poll/polls to determine the most popular. Once the contest period has passed, users will be free to RESUBMIT their files under their own name and recieve a review and a rating.
So just what is a Canyon/ Ravine, anyways?
Canyon - a deep valley with steep sides, often with a stream flowing through it. Ravine - a narrow steep-sided valley commonly eroded by running water.
What assets may be useful in making a Canyon/ Ravine map?
*Making a canyon out of terrain is one idea (be careful to smooth out your walls with the Blend tool if you use this method).
*The BF1 Tatooine assets have several very useful objects for canyons.
*Geonosis has rock spires and other such props that may prove helpful.
There's a lot of freedom here, and not a whole lot more I can suggest as the assets you use depend on the type of canyon you to make. A rocky canyon? A forested canyon? A flooded canyon? There are so many possibilities.
Contest Dates:
*November 30, 2009 - Contest Start
*December 31, 2009 - Contest End, Deadline for all entries
*January 1, 2010 - Begin Voting
*January 8, 2010 - End Voting
Alright folks, that's that. Get out there and get mapping! I'm looking forward to seeing some awesome and creative Canyon/ Ravine maps! Good luck, and of course, the obligatory
For those of you who are American (or who also celebrate Thanksgiving today), happy Thanksgiving! While there are certainly a lot of things that I'm thankful for, in the context of the site there are a few specific things. I'm thankful for:
1) A game community that's still thriving after four years, one that makes creating mods still worthwhile,
2) Those of you users who have come through this "re-working" period with Filefront (as they change owners etc.) and managed to keep a cool head on your shoulders,
3) All the site staff - Era, Xavious, Saitek, Delta47, Jedikiller, and our newest member Skyhammer - helping to make sure that I'm not overwhelmed when I get busy,
4) The opportunity to do my part to help keep this community going strong.
...oh and patience, lots of patience. But seriously, for those of you who find the time to look over one of your favorite gaming sites before, after, or during(?) your turkey-related feast, thanks very much for stopping by, and again, happy Thanksgiving!
What were your opinions about the Taris Map Contest?
100% (13)
Total: 13
Start: 08-30-2009 19:41
Last: 11-18-2009 05:10
#1 - Posted by: Jaspo (Member) on 08-30-2009 at 19:56
It's a little odd that the 2nd, 3rd, and 4th place maps have more visiblility on the homepage than the first place map.
#2 - Posted by: UNIT33 (Member) on 08-31-2009 at 03:51
I haven't been paying attention, I'm a SWBF1 guy.
#3 - Posted by: Nihillo (Member) on 08-31-2009 at 05:19
Some people have pointed out that the Taris Theme may have scared off some contestants, but I think having such a theme was an improvement over the last contest -we've got *very* interesting maps afterall.
I mean, I don't know about Warlord81and the other contestants, but in my opinion, a theme gives you somewhere to start, something to expand upon; when you are trying to come up with an idea, you will be often stuck in the beginning, thinking: "how do I start? What should I do?" That problem is kind of solved when you have a proposed basis to work with, you take what you need from the provided material and add your own creativity to it, creating something new based on something "old."
Besides, Taris is awesome.
#4 - Posted by: eaegftw (Member) on 08-31-2009 at 07:14
I enjoyed the contest, but I believe the climate themed map contest from last years Nov-Dec contest provided a challenge without being restricted to one planet. Plus, there were almost twice as many entrants.
#5 - @#4 - Posted by: SEALDevastator (Member) on 08-31-2009 at 12:15
Quality not quantity. This contest almost all of the maps were of high quality and have potential for becoming unique, stand-out maps upon further releases.
#6 - @5 - Posted by: eaegftw (Member) on 08-31-2009 at 15:08
The Quantity has nothing (or extremely little) to do with the Quality, seeing as it's not one person working on all the maps. The Quantity has to do with how many people decided the contest was worth their time. This number is either lower because of a decrease in general in mapping SWBF2, or because less people were interested in the subject than last contest. Again, every map this contest was indeed of high quality, but that doesn't have very much to do with the quantity in a contest where everyone has the same amount of time to make a map.
#7 - Posted by: Jason_Fett (Member) on 08-31-2009 at 18:29
very interesting results nice maps
#8 - Posted by: GreedoNeverShot (Member) on 08-31-2009 at 19:24
#10 - Posted by: Darth_Squoobus (Member) on 09-02-2009 at 14:18
The whole thing just passed me by.
#11 - Posted by: Median_Starkli (Member) on 09-05-2009 at 23:12
I have a question. What maps (other than When Var: Harbor) has at least 1 AT-AT?
#12 - Posted by: Jaspo (Member) on 09-07-2009 at 12:48
My Jade Moon, Hoth (of course), some of the Geonosis maps might, if they have the GCW era, at least one of the Capital Down maps by Darth Daddy does, and probably some of his other maps too, YodatheHutt's Battle on Ord Mantell does, and also Leandro15's Yavin IV Hills. Note that these are all SWBF2 maps, and I'm sure more maps than these have them, but I don't know about it or have forgotten.
#13 - Posted by: Median_Starkli (Member) on 09-08-2009 at 14:34
I'll check 'em out. thanks, Jaspo.
BTW, great Star Destoyer map! Loved it!
#14 - Posted by: SITHLORDJACK (Member) on 09-09-2009 at 14:28
I think I played them all I can't remember. anyways they were cool!
#15 - Posted by: Driod_Commando (Member) on 09-13-2009 at 02:35
who was first? taris:into the sea?
#16 - Posted by: MatmanDude (Member) on 09-16-2009 at 10:24
Over here on BFront2 files... too many entry maps to choose from. Too much hype over it. Too many polls over it. 2/10 for BFront2 Taris Mapping Contest.
10/10 for the JK2-3 files Taris Mapping contest. Four entries, like two polls, not a lot of hype over it.
#17 - @16 - Posted by: Nihillo (Member) on 09-16-2009 at 11:06
There were only eight entries, there was no hype over it (it would be amazing if someone actually *noticed* that there was a contest going on) and there were only two perfectly justifiable polls: one asking what the users would like to see in the contest and another asking them if it would be fine to extend the deadline.
So... what the hell are you talking about?
#18 - Posted by: Anakin12 (Member) on 10-10-2009 at 09:36
What happen to these polls?
#19 - Posted by: Thunderstorm025 (Member) on 10-12-2009 at 08:14
i was about halfway done with a map for this, but i got too many problems cos it's made almost entirely out of custom models
ill still try and get it finished one day though
#20 - NEW POLLS PLZ!! - Posted by: SpaceGeek (Member) on 10-27-2009 at 12:21
when a new poll?
I miss the old ones
#21 - Posted by: 41Tommo (Member) on 11-01-2009 at 12:01
I wonder where everyones going when
1. The polls are sh******y texty ones instead of fun ones that we argue over
2. the potds hav gone rapidly downhill
3. There's barely any mods coming in...
#22 - @20,21 - Posted by: Maveritchell (Staff) on 11-02-2009 at 19:57
There is no voting ability; there's no point in having a new poll.
Thanks to some members' astute comments in the recent Pictures of the Day, it has come to my attention that there have been too many "glamour shots"* in the pictures lately. I wasn't completely sure that this was true, since I only upload a majority of the site's pictures, so I went ahead and looked in the PotD archive - and what do you know? They were right!
This past year, "glamour shots" appearing in the "Picture of the Day" have gotten out of hand. In the past 350 pictures (that's just a little more than a year's worth, sportsfans), we've had an unconscionable eleven glamour shots (plus or minus one). At approximately 3.14%, that is far more out-of-hand than I'd previously realized.
However - and again you may thank those keen commenters who brought this to my attention - I am making an effort to rectify this particular problem. Since it would be, of course, completely unfair for me to simply delete the submitted "glamour shots" from the "Picture of the Day" submissions (and of course I do want to make sure the site is fair to everyone), I am going to do the next best thing - I'm going to make sure our queue is completely clear of "glamour shots" - by uploading them all in a row (starting Friday)! Yes, you heard me right - our "Picture of the Day" queue will be completely empty** of any of these terrible affronts known as "glamour shots!"
So again, my thanks to these brave champions of visual art who recognize that semi-humorous captions with screenshots aren't everything - they're the only thing***. That'll show all those cretins who think we should occasionally mix in a bit of eye candy with our sophomoric humor!
-Mav
*Pictures submitted with the sole intent of looking good - clearly breaking the cardinal site rule that "the Picture of the Day shalt be funny" [citation needed].
**In approximately however long it takes for the glamour shots in the queue to run out. This does of course not account for any future-submitted shots - since the site is undergoing some bug fixes I don't have access to files from the future anymore.
Weekly Poll Results - Make sure to read the voting newspost! - Poll Results Posted by: Maveritchell on 08-30-2009 @ 21:41
This News Item has been viewed 8103 times!
Star Wars Battlefront News
Make sure to read the voting newspost!
Voting is still down
66.5% (1002)
Once again, there is no poll
33.3% (503)
So here's a haiku.
0% (1)
Total: 1506
Start: 08-22-2009 18:42
Last: 08-28-2009 00:34
#1 - Posted by: Maveritchell (Staff) on 08-22-2009 at 18:44
Sometimes I hate our polling system. I tried about six times to put a more clear message up there but no dice. In any case, make sure you all read the newspost about voting for the contest as soon as it's up.
#2 - Posted by: Nihillo (Member) on 08-22-2009 at 18:46
I suppose we will have to vote through comments?
#3 - @2 - Posted by: Maveritchell (Staff) on 08-22-2009 at 18:48
No, the voting will be the same as the last contest - votes will be sent to me through e-mail and I'll tally them. Since we'll use a points-based voting system anyway, there's no way a poll could have worked.
and then actually read what Mav wrote, and do so carefully, and click on that little "vote here" link that he tucked in there.
#9 - Posted by: Jaspo (Member) on 08-25-2009 at 08:51
my bad, click the "vote now" link.
#10 - Posted by: masterjorge (Member) on 08-25-2009 at 13:46
han, what's "haiku"? xD
#11 - Posted by: DarthNarga (Member) on 08-26-2009 at 14:35
The 0.0% has a comma! That may be you're problem.
#12 - Posted by: people287 (Member) on 08-28-2009 at 19:21
hehehe. but technically that would be a senryu
#13 - Posted by: Twilight_Warrior (Member) on 08-29-2009 at 14:42
No, Im fairly sure that's a haiku...
Haiku Lines: A haiku by Twi-War
One's five syllables
Next comes seven syllables
Then the last one's five
See? A haiku!
#14 - @13 - Posted by: Maveritchell (Staff) on 08-29-2009 at 16:17
It's a nit-pick, because technically a haiku is a nature poem that, at least thematically, also refers to seasons, while a senryu is the haiku format adopted more to this kind of theme. However, with the advent of the adaptation of the haiku into English-language poetry the lines have become increasingly blurred over what, specifically, is haiku, and an argument could be made that this is, in fact, technically haiku (instead of senryu, which it literally may be), but that would be irrelevant. In any case it is easier to say "haiku" because the joke would have been lost to most had I called it something else.
Because it is that time - all the votes are in, they've been tallied, and the contest is long overdue a finish - we have the results for the SWBFFiles Taris map contest! All the entries were great, and I personally enjoyed playing every one of them - so if you entered, give yourself a pat on the back for a job well done.
While we did only have one winner, I'd like to take the time to make note of everyone that entered. Here are the contest entries followed by their author:
Taris: Upper City Battle, by agent56k
Taris: Underground, by Vegati
Taris: Nightfall, by Xavious
Taris: Streets, by Yankfan
Taris: Sky High, by Jaspo
Taris: Into the Sea, by Warlord81
Taris: Outcast Village, by Eggman
Taris: A World of Hurt, by MasterSaitek009
To be honest I haven't decided how or if we will do a "staff picks" award this time around, but it might be fun as I believe I've got some prizes I can hand out for that (Network VIP passes, potentially).
And with no further ado, here is the video which will present the winner:
You'll be able to see the other high finishers (second, third, and fourth place) as the other featured files for this week. Be sure to play them all if you haven't!
Here's how voting for the Taris Mapping Contest is going to work. If you remember, the last time we had a contest, we decided amongst the six finalists by e-mailing votes to me and letting me tally them. Since:
a) We only have eight entries, and
b) Voting is down anyway,
...this is what we'll do.
I would ask that you send me, through the FF mailform, your vote, set up thusly:
You will first need to click on this link: VOTE NOW!
In that mailform, give your e-mail the title "SWBFFiles Map Vote." If that is not your e-mail title, your vote will not be counted! This is very important, so to reiterate: This must be your e-mail's header, or else your vote will be dismissed. It is very important to get this right.
Then, in the body of your message, include this and only this:
I will use a sliding scale to give points based on each place. Winners will be tabulated by point total and not by simple number of first-place votes.
It's important that you're as conscientious as possible when casting your vote. When the staff here grades maps, we use several different criteria as indicators of merit:
Tech: The "tech" category looks at the technical aspects that go into a map's construction. If I see some more advanced scripting, or some new modeling, or even a loadscreen, I'll usually bump up a map's "tech" score.
Quality: The "quality" category is my category for overall "polish" of a map. It often goes hand-in-hand with "item placement," and reflects a combination of good gameplay, well-done mapping, and general map appearance.
FunFactor: This category is the one I use, mostly, to reflect the "gameplay" of a map. Maps where I don't have to do a lot of running around, maps where there's constant action (but I'm not getting shot all the time either), or maps that are just fun to play - these all excel in the "FunFactor" category. Often maps can look really nice, but lack in the gameplay department. Don't hesitate to "ding" a map for missing one over the other.
Creativity: The "newness quotient" of a map. A lot of times, maps can feel like repetitions of old ideas. When they don't, and when I play one and I think "gee, that's an interesting idea!" - that's when they get a boost on the "Creativity" score.
Item Placement: This category reflects the technical aspect of mapping. I use this generally to examine object placement - if all the objects are well-placed, and space is well-used, and if the map "fits together" really well, it gets a high "Item Placement" score. As mentioned above, this score often goes hand-in-hand with the "quality" score.
It may also be worth considering how well - in this particular contest - a map represents the idea of Taris, since that is, after all, the theme.
While it is very important for you to refresh your memory and play every map before you vote, if you want a quick refresher, screenshots are posted below. In addition, I threw together a video with clips from every map submitted - be sure to watch through if you need a reminder!
You have until the end of next Saturday to play through all the maps and submit your vote. There is a chance that if the votes are nowhere close towards the end of the week, I will end voting early. If I do decide to end voting early I will post a notification giving you 24 hours to get in any remaining votes.
Please remember, only one vote per user.
Now get out there and try those maps!
-Mav
P.S. Please note that all the contest maps are featured in the "top ten" downloads for this week - this is not a bug, I adjusted the weekly download stats to keep them high up enough to all stay on there (this does not affect actual download count). Since we only have eight maps, this is something new that I can do that I could not do before with fourteen.
Please submit your vote directly to my e-mail at:
maveritchell at gmail dot com, and in addition to the above information, please send me your username.
If you do that, be sure to use the e-mail you signed up to SWBFFiles with, because I will be checking your e-mail against your username.
Weekly Poll Results - Would you like to extend the map deadline by another week? - Poll Results Posted by: Maveritchell on 08-22-2009 @ 20:31
This News Item has been viewed 8283 times!
Star Wars Battlefront News
Would you like to extend the map deadline by another week?
Please post
57.1% (4002)
your opinions below.
42.8% (3001)
-Please do not give away whether you've entered or not
0% (1)
Total: 7004
Start: 08-14-2009 09:43
Last: 08-19-2009 03:10
#1 - Posted by: Jason_Fett (Member) on 08-14-2009 at 10:29
Sure... why not? I've only seen five or so maps submitted...
#2 - Posted by: Gold_Leader (Member) on 08-14-2009 at 10:33
I agree. I would like to see it extended longer cuz I've only seen like 5 or 6 maps submitted.
#3 - Posted by: Killer299 (Member) on 08-14-2009 at 10:35
ther should be another month or something to get some more maps iN!
#4 - Posted by: Mogastroguy (Member) on 08-14-2009 at 10:51
Well, it IS a contest, you can't just extend the deadline for another month. Maybe a week, tops.
#5 - Posted by: Maveritchell (Staff) on 08-14-2009 at 10:53
Just as a point - while I would love to extend the deadline if it will help out the contest, I'm only going to extend the deadline if none of the authors with maps currently in feel that it's unfair and if there would actually be a substantial difference in the number of maps. I'm not going to extend the deadline if it's not going to be worth it.
#6 - Posted by: yankfan (Member) on 08-14-2009 at 12:10
I personnally feel that you shouldn't extend the deadline I mean the contest has been held a long time to begin with and I agree with what teancum said at gt about taris being a hard map to make. also I don't think there are any half finished maps so adding on an extra week will not give anyone enough time to make a solid high quality map
#7 - @6 - Posted by: Maveritchell (Staff) on 08-14-2009 at 12:19
In fact, I actually do know of at least two or three people with partially-finished maps, and that's really the only reason I considered this in the first place. If I hear back from at least a couple of them, I will consider this as an option.
#8 - Posted by: Ty294 (Member) on 08-14-2009 at 13:47
7001 votes?! That must be a glitch right?
#9 - Posted by: yankfan (Member) on 08-14-2009 at 14:15
o in that case yes I think it's a good idea I figured you were looking for more people to enter maps that haven't been started yet. it that case I agree it would be a good idea to extend the deadline if you can get and contact these people and see if they can get them done
#10 - yes because....... - Posted by: Skammer_216 (Member) on 08-14-2009 at 14:17
1)not many maps in this contest
2)if there are ppl with partly done maps, a week should be long enough for them to finish
3)some ppl probably could make a good map in a week. (provided it was small)...and they probably wouldn't spend any time on sides...so it's possible.
#11 - @8 - Posted by: Maveritchell (Staff) on 08-14-2009 at 17:24
I edited the vote count when the poll went up so that they would stay in the same order. There haven't been 7000 votes.
#12 - Posted by: Simmm (Member) on 08-14-2009 at 17:45
i wouldn't mind an extra weak for those who are half finish. my other thought is maps being made really crazy fast and don't look good
#14 - @13 - Posted by: Maveritchell (Staff) on 08-14-2009 at 21:22
I am at a loss to explain how you possibly missed:
-The poll up for about four weeks here about it
-The three announcements (or four or five, if you count the ones that don't mention it in the title) on this site about it.
-The maps coming in prefaced by "[CONTEST]"
-The large thread at Gametoast entitled "SWBFFiles Summer Mapping Contest"
#15 - Posted by: Nihillo (Member) on 08-15-2009 at 03:04
It's a good idea.
#16 - Extended - Posted by: rc_1309 (Member) on 08-15-2009 at 10:10
ya... not that many maps are up yet
#17 - Posted by: StupidJedi (Member) on 08-15-2009 at 13:24
yes i think there should be more time. I want to see what people make.
#22 - Posted by: Jaspo (Member) on 08-18-2009 at 22:40
I'm fine with it being longer...I'm pretty sure contests at yoyogames.com (for a comparative example) are quite a bit longer than here...of course, that's for building entire games from scratch, so it's a bit different.
#23 - Posted by: UNIT33 (Member) on 08-19-2009 at 11:03
If the deadline is extended, current participants should be able to withdraw their entries and make revisions.
#24 - Posted by: DarthNarga (Member) on 08-19-2009 at 14:27
Yeah. I thought 3 was a good choice. It was a funny question, too. Better go, wouldn't want me to !
#25 - Posted by: Hobbitrabbitman (Member) on 08-20-2009 at 18:21
If others need to finish maps, why let their work go to waste? Extend the deadline.
As you may have been able to infer from this week's poll, it has been a serious consideration to extend the deadline for the SWBFFiles July/Aug. Map Contest to allow for a little more time for some mappers to finish up what they otherwise would not be able to. Based on the feedback given, I've decided to go ahead and extend the deadline by one week, starting retroactively at the deadline - meaning anyone who wants to finish up a map has until Thursday, August 20 to complete and submit their map.
In case you haven't been following along, we already have several fantastic maps in:
If you haven't tried any of these neat maps out, be sure to check them out!
Be sure to keep an eye open on Jedi Knight Files, as their competition finishes up just a week after ours - I'm sure there will be some stupendous entries for that game as well.
Weekly Poll Results - What setting would you like to see most in the Taris mappi - Poll Results Posted by: Maveritchell on 08-14-2009 @ 11:43
This News Item has been viewed 8203 times!
Star Wars Battlefront News
What setting would you like to see most in the Taris mapping contest - and why?
Upper City
31.4% (105)
Sith Base
22.1% (74)
Sewers
12.2% (41)
Undercity
11.9% (40)
Apartments
7.7% (26)
Lower City
7.4% (25)
Black Vulkar base
6.8% (23)
Total: 334
Start: 07-06-2009 00:16
Last: 08-14-2009 06:04
#1 - Lower City - Posted by: Lennonlegend (Member) on 07-06-2009 at 01:28
The Upper city is too clean and lacks visual stimulation
The Under city is far too squallid, and reminds me a bit of the tusken raider camps
The Lower city is quite gritty with all the gangs and such, and all that shooting. it's just right!
#2 - Upper - Posted by: masterfa (Member) on 07-06-2009 at 01:30
Could be a riot in the upper city,that would be fun with sith troops.
#3 - Upper city - Posted by: Lord_Ed (Member) on 07-06-2009 at 01:33
It's the upper city where a war would be fought.. if it wasn't for a Sith Lord with alien warships that can destroy a planet..
But you'd really get a feeling of fighting a war in the upper city, trying to conquer all of it. Perhaps Mando's vs. Republic?
#4 - Posted by: Twilight_Warrior (Member) on 07-06-2009 at 06:30
I just think Upper City would provide more of a challenge of making the scenery, as well as a good map to fight in.
#5 - Posted by: RC_1207 (Member) on 07-06-2009 at 08:10
I voted Sith Base. For me, I like the close quarter assaults more then anything. But now that I look back on my choice, a Sith base theme would be way to narrow and barely any room for improvement (i.e. it will be just like Kotor). So if I could vote again, my vote would be for Upper City because;
a) Like Twilight_Warrior said, the Upper City would be more open to new opportunities and provide a challenge for the modders.
b) Maps in the Upper City wouldn't lose that close quarters assault that I love.
c) The scenery would over all just look better. The Under City would not be that appealing as there is barely any worth while props their (unless someone did the Promised Land), the sewers would look the same all around, the Lower City would be better as it already was a hostile and war like zone in the game but still lacks the multiple opportunities for unique scenery, and finally the Apartments could be covered in the Upper City category, so there is no need for that option. And besides, the apartments would be to narrow for any of the modders to be able to show thier individuality.
#6 - Undercity - Posted by: Fierfek (Member) on 07-06-2009 at 08:41
I voted Undercity, becase:
Coruscant Streets was very popular, and this would be similar
Someone should make rakghouls as locals, and have them attacking everyone
#7 - Posted by: Ty294 (Member) on 07-06-2009 at 09:15
What #6 said whould be cool. Rakghouls attacking everone in a damp dark creepy map.
The Lower City can be done to, the locals could be gangsters. Also you could have Gammoreans in the sewers if you did that.
The rest of Taris would be like other maps. Upper city would look like Coruscant, Sith base would look like, well a base. Apartments, meh, boring.
Undercity I say.
#8 - Same freakin' thing - Posted by: jomomadude35 (Member) on 07-06-2009 at 09:35
At this rate, we're going to end up doing the same contest as we did last time. I vote sewers just for something different.
#9 - Posted by: Fluffy_the_RC (Member) on 07-06-2009 at 09:38
I voted Upper City. That could present more of a challenge for the mapper.
#6: You couldn't make Rakghouls. They'd be a new side.
#10 - #9, #6 - Posted by: Game_Jedi (Member) on 07-06-2009 at 09:58
#9 I think the contest rules said that the mapper could have cutsom locals, as long as they arent playable.
#6 rakghouls sound like a nice idea, but i dont know of any side that looks enough like one to be reskinned to be one. So i guess a new player model would have to be made, and i dont know many people who can do that.
Oh yea and i didnt vote for anything yet. i'll probably choose upper city, as it allows for more scenery, and possibly ships flying around and stuff(theres deffinately no ships flying around in the sewers)
#11 - Posted by: Jason_Fett (Member) on 07-06-2009 at 10:09
I think it would be fun to have something like catwalks across skyways and have a few different levels of the upper city
#12 - @9 - Posted by: Maveritchell (Staff) on 07-06-2009 at 10:32
As mentioned in the post after yours, custom local sides are allowed in the rules. I did this specifically to allow for the various populations of Taris to show up alongside your battles (and I felt that the stock locals wouldn't adequately represent them).
#13 - Posted by: 41Tommo (Member) on 07-06-2009 at 10:46
Upper city just gets borin - except when u find the guys in bacta and the ithorian gettin hit by kids.
Sith base...meh
Sewers...ah ye lets get mugged every 2 mins =D
Black Vulkar base... FTW!
#14 - Posted by: Darthnerd_ (Member) on 07-06-2009 at 11:48
I said undercity because:
more of a place for ambushes, and interesting fights
upper city would be interesting yes, but cleaner skins wouldn't be as challenging
sewers would be interesting, but too dark
lower city would be nice with the gangs, but still not as ratty
apartments would get boring
the bases would be great, except close quarters would nullify some units (unless they were custom sides) such as sniper
and lastly:
rakghouls
#15 - Posted by: witchunter180 (Member) on 07-06-2009 at 14:47
I'd like to see a big upper city battle with flyers and such. Almost like a Coruscant-esque map (even though I know there's a few of those already).
#16 - Posted by: Disillusionaire (Member) on 07-06-2009 at 16:03
i wish i was a good enough modder to enter this all the maps i've made i never released because they feel gaudy and bad
#17 - Posted by: Jaspo (Member) on 07-06-2009 at 16:22
@16 a lot of gaudiness issues can be resolved with good color matching and believable and useful object placement--objects that go well together, in other words...and also, as often stated by Mav, smaller tends to be better (unless you can creatively fill the empty space enough to keep it interesting)
#18 - A long and organized response. - Posted by: FighterRex (Member) on 07-06-2009 at 19:53
Uppercity because of the following reasons:
1.
2.
3.
#19 - Posted by: zurk (Member) on 07-07-2009 at 22:49
NONE!! Mountain scene!!!!!!!!!!
#20 - Posted by: Fluffy_the_RC (Member) on 07-08-2009 at 18:25
#12: Ahhhh... Didn't see that. Thanks.
#21 - the vulcar base - Posted by: jgombas01 (Member) on 07-10-2009 at 13:44
i theink the base since already it is an intricate and extrmely fun place to run around and a fun hunt mode could be vulkar versus bek?????? is it beks i seem to have forgotten kotor lore been half-a year since i played it last !!!!!!!!!!!!!!!!!!!!!!
#22 - Posted by: ares2596 (Member) on 07-10-2009 at 15:06
We have not seen enough Sith Base type maps in a while so some of those would be cool to have.
#23 - Posted by: The13thlego (Member) on 07-12-2009 at 13:33
either sith base or upper city would be pretty awesome but whichever map wins there should be a sith faction
#24 - @23 - Posted by: yankfan (Member) on 07-12-2009 at 14:42
there cannot be a sith faction because you cannot have custom playable sides and personally a clone vs sith battle would be slightly one sided don't you think? anyways good luck to everyone I chose lowercity as my choice just because I think it would allow for a good map more than upper and undercity
#25 - why not just have all levels - Posted by: admiralpat (Member) on 07-13-2009 at 11:49
you know what everyone of you keep on saying no uppercity undercity which is a little scary and lower city how about you just use all levels with elevators then this map would be the best map ever on battlefront2 then you wont have to argue you can go any where on that map but someone sould really do it it will be the best map ever on battlefront 2 HAPPY FOR ALL LEVEL [and the rakghouls look scary a little they look wet nasty and have that disease that makes people turn into rakghouls] just look at them there eyes are wierd and what happened to the peoples clothes and where did they come from ???
#26 - Posted by: Jason_Fett (Member) on 07-17-2009 at 10:31
maybe but you would need fighters to get around fast otherwise it takes too long
#27 - Posted by: Sacred_Savior (Member) on 07-19-2009 at 10:21
I vote for Sith Base, I cant actually vote so I'm saying it instead
#28 - Posted by: Hobbitrabbitman (Member) on 07-20-2009 at 15:35
YOu could reskinn wampas as rakghouls, or reskinn the "Young Rancors" That Mav used in Felucia Wave map in the "Dark Times" Mod.
Zurk, Please stay relavant.... this is a Taris Mapping contest.....
#29 - apartments sre variety - Posted by: player96eric (Member) on 07-24-2009 at 18:12
i have never seen a battle in swbf1 or 2 with apartments. variety is good.
#30 - admiralpat has a point. - Posted by: player96eric (Member) on 07-24-2009 at 18:15
i would like elevators and stuff admiral pats idea is brilliant!!!!
#31 - Posted by: Hobbitrabbitman (Member) on 07-25-2009 at 05:02
Yeah, but the computer might not be able to support the size of the map and it would crash. plus that would require a lot more time than what is alloted in the contest to create all the custom models associated with it. I agree that would be great, but i'm not sure that it's possible.
#32 - Posted by: ares2596 (Member) on 08-01-2009 at 12:16
i like admiralpat's idea of having all levels, and using fighters to navigate through the levels of the city!
#33 - upper city - Posted by: eclipse1300 (Member) on 08-05-2009 at 20:02
upper city, but you have to make a nuetral side consisting of the rich rascist people. "hear me!! eliminate the scourge walking our streets!!!" or whatever that guy said
#34 - Posted by: Hobbitrabbitman (Member) on 08-06-2009 at 14:09
Uppercity with a connection with the undercity might be cool... You could Descend some stairs and enter some lower city apartments or cantinas and then go up and fly some airspeeders or swoops. This would be smaller then the whole gamut of undercity, lowercity, uppercity, Ect. but still be very cool and complex.
As I am sure you are all aware (and of course how could you not have noticed) the FF Network has been undergoing several changes lately, some of which have spawned a number of bugs in the system. Many of these have been knocked out, but we are still left with a few - these few you can read about in the network-wide newspost preceding this newspost. For your consideration, I'd like to offer several varied tidbits about site news, contests, and of course et cetera!
Files at SWBFFiles
You may have noticed that over the period of time where we've seen bugs crop up over the network that not many files have been uploaded. We are doing our best to catch up on this backlog of files, but there are a number of them to be uploaded. I'd like to take this time to point out a few things you can do to help make file uploading go faster.
First and foremost, please submit pictures with your files. The staff always does their best to make sure that the files do have pictures to go along with them, but this takes extra time for us if we have to take the pictures, convert them, upload them ourselves, etc. A majority of files submitted recently have been without pictures, and I can assure you that this does not speed things up. Please submit pictures!
Secondly, please make sure your file is as accessible as possible. This may mean making your file have a clear readme, or it may mean making your file easy to use. If we get a file that says "this might work but I'm not sure," then that's extra time we have to put in figuring out how a file may work for anyone that downloads it. The burden of testing the file should be on the author, not the uploaders.
SWBFFiles Mapping Contest
This is still going on! We're about two weeks into the contest, and we do have an official end date - August 13. We know this is a little more than a month from the start time. This is because we added an extra week of time to make up for any confusion caused by the FFN bugs. So get crackin', if you aren't already! You still have just more than three weeks to finish up!
Things should be interesting - I can't wait to see those first few entries start coming in!
Problems posting ratings?
So do all of us! Please be patient and do not ignore the network-wide newsposts. If you have specific problems logging in, please also read those posts, or feel free to contact me if you need any specific help.